public FloatEvent OnDirectionChanged; // Acceleration direction changes

    private void Start()
    {
        currentOrientation = InitialDirection;
        FollowCamera.CameraTargetChanged(this);

        PlayerInputSender.RegisterInputAction(PInput.HORIZONTAL, PInputType.FOCUS, onHorizontalMovement);
    }
Beispiel #2
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 private void Start()
 {
     if (RegisterInputFire)
     {
         PlayerInputSender.RegisterInputAction(PInput.FIRE, PInputType.FOCUS, TryToFire);
     }
 }
Beispiel #3
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 private void registerInputs()
 {
     PlayerInputSender.RegisterInputAction(PInput.HORIZONTAL, PInputType.FOCUS, Accelerate);
     PlayerInputSender.RegisterInputAction(PInput.VERTICAL, PInputType.FOCUS, Strafe);
 }