Beispiel #1
0
 void Start()
 {
     audio = GetComponent<AudioSource>();
     player = PlayerInk.instance;
     collider = GetComponentInChildren<SphereCollider>();
     anim = GetComponentInChildren<Animator>();
 }
 void Start()
 {
     player = PlayerMovement.instance;
     ink = PlayerInk.instance;
     health = PlayerHealth.instance;
 }
Beispiel #3
0
 void Awake()
 {
     instance = this;
 }
    void Start()
    {
        ink = inkObject.GetComponent<ParticleSystem>();
        ink.enableEmission = false;
        jumpReleased = true;
        direction = Vector3.zero;
        wallJumpDirection = Vector3.zero;
        jumpPressed = false;
        controller = GetComponent<CharacterController>();
        anim = GetComponent<Animator>();
        health = PlayerHealth.instance;
        playerInk = PlayerInk.instance;
        sound = PlayerSound.instance;

        jumping = false;
        grounded = false;
        stuck = false;
        stickiness = 1;
    }