Beispiel #1
0
    /// <summary>
    /// UI manager 초기화 함수.
    /// </summary>
    /// <returns></returns>
    private bool Initialize()
    {
        mPlayerInfo = GameManager.Instance.GetPlayerInfo();
        if (mPlayerInfo == null)
        {
            Debug.Log("Failed Get PlayerInfo");
            return(false);
        }

        mPlayerInfo = GameManager.Instance.GetPlayerInfo();
        mPlayerInfo.AddObserver(mCoinLabel);

        mWaveManager = GameManager.Instance.GetWaveManager();
        if (!mWaveManager)
        {
            Debug.Log("Failed Get Wave Manager");
            return(false);
        }

        mSoundManager = GameManager.Instance.GetSoundManager();
        if (!mSoundManager)
        {
            Debug.Log("Failed Get SoundManager");
            return(false);
        }
        mMusicVolumeSlider.value = mSoundManager.MusicAudioSource.volume;
        mSfxVolumeSlider.value   = mSoundManager.SfxAudioSource.volume;

        mPlayerInfo.AddObserver(mWaveLabel);
        mPlayerInfo.AddObserver(mLifeSet);
        mTouchGuard.gameObject.SetActive(false);

        Tower towerData = GameManager.Instance.GetObjectPool().GetTowerData();

        mStoreGrid.repositionNow = true;
        mStoreGrid.gameObject.SetActive(false);

        GameObject setTower = Resources.Load("01.Prefabs/UI/Set Tower") as GameObject;

        if (setTower == null)
        {
            return(false);
        }
        for (int i = 0; i < towerData.dataArray.Length; i++)
        {
            GameObject uiSetTower = Instantiate(setTower, mStoreGrid.transform);

            string     modelName  = towerData.dataArray[i].Modelname;
            GameObject towerModel = Resources.Load("01.Prefabs/Tower/" + modelName) as GameObject;
            if (towerModel == null)
            {
                return(false);
            }

            GameObject tower = Instantiate(towerModel, uiSetTower.transform);
            tower.transform.GetChild(0).localScale = tower.transform.GetChild(0).localScale * 250.0f;
            tower.transform.localPosition          = new Vector3(tower.transform.localPosition.x, mUITowerModelYPos, tower.transform.localPosition.z);
            UITowerRotation towerRotation = tower.AddComponent <UITowerRotation>();
            uiTowerRotations.Add(towerRotation);
            Canon canon = tower.GetComponentInChildren <Canon>();
            if (canon != null)
            {
                Destroy(canon);
            }

            UIButton      btn      = uiSetTower.GetComponentInChildren <UIButton>();
            EventDelegate eventBtn = new EventDelegate(this, "OpenTowerBuyPanel");
            eventBtn.parameters[0].value = towerData.dataArray[i];
            eventBtn.parameters[1].value = uiTowerRotations[i].gameObject;
            btn.onClick.Add(eventBtn);
            btn.onClick.Add(new EventDelegate(ButtonClickSoundPlay));

            GameManager.ChangeLayerMaskRecursively(tower.transform, "3D UI");
        }

        mStoreGrid.Reposition();

        for (int i = 0; i < 3; i++)
        {
            uiTowerRotations[i].RotateTower();
        }

        mAdBtnCollider          = mAdvertisementButton.GetComponent <BoxCollider2D>();
        mReturnCollider         = mReturnToBasicButton.GetComponent <BoxCollider2D>();
        mReturnCollider.enabled = false;

        mDisapperRotation = new Vector3(0.0f, 90.0f, 0.0f);
        mReturnToBasicButton.transform.DOLocalRotate(mDisapperRotation, 0.0f);

        mTouchGuardOriginColor = mTouchGuard.GetComponentInChildren <UISprite>().color;
        return(true);
    }