public static void SetCurrentPlayer(PlayerInfo instance) { if (null != _instance) { _instance.RemoveNetworkListeners(); } _instance = instance; _instance.AddNetworkListeners(); GameManager.Instance.isFirstEnterTown = true; }
public static void SetCurrentPlayer(PlayerInfo instance) { if (null != _instance) { _instance.RemoveNetworkListeners(); } _instance = instance; _instance.AddNetworkListeners(); GameManager.Instance.isFirstEnterTown = true; }