Beispiel #1
0
 internal SerializableCustomEntity(string typeName, CustomEntityCore core, IList <CustomEntityComponent> components, string playerUid)
     : base(null)
 {
     this.MyTypeName     = typeName;
     this.Core           = core;
     this.Components     = components;
     this.OwnerPlayerUID = playerUid;
     this.OwnerPlayerWho = PlayerIdentityHelpers.GetPlayerByProperId(playerUid)?.whoAmI ?? -1;
 }
Beispiel #2
0
        internal static CustomEntity CreateRaw(Type mytype, CustomEntityCore core, IList <CustomEntityComponent> components, string ownerUid = "")
        {
            var ent = (CustomEntity)Activator.CreateInstance(mytype, BindingFlags.NonPublic | BindingFlags.Instance, null, new object[] { }, null);

            ent.Core           = core;
            ent.Components     = components;
            ent.OwnerPlayerWho = -1;
            ent.OwnerPlayerUID = ownerUid;

            Player plr = PlayerIdentityHelpers.GetPlayerByProperId(ownerUid);

            if (plr != null)
            {
                ent.OwnerPlayerWho = plr.whoAmI;
            }

            ent.OnClone();

            return(ent);
        }
Beispiel #3
0
        ////////////////

        internal void RefreshOwnerWho()
        {
            if (Main.netMode == 1)
            {
                throw new HamstarException("No client.");
            }

            if (string.IsNullOrEmpty(this.OwnerPlayerUID))
            {
                this.OwnerPlayerWho = -1;
                return;
            }

            Player ownerPlr = PlayerIdentityHelpers.GetPlayerByProperId(this.OwnerPlayerUID);

            if (ownerPlr == null)
            {
                LogHelpers.Alert("No player found with UID " + this.OwnerPlayerUID);
            }

            this.OwnerPlayerWho = ownerPlr == null ? -1 : ownerPlr.whoAmI;
        }