IEnumerator YinPhase() { io.startHoverInfo(); yield return(StartCoroutine(playerBoard.performGhostActions())); yield return(StartCoroutine(drawGhost())); io.stopHoverInfo(); }
IEnumerator YinPhase() { io.startHoverInfo(); yield return(StartCoroutine(playerBoard.performGhostActions())); yield return(StartCoroutine(drawGhost())); io.stopHoverInfo(); }