Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        PlayerHitbox playerHitbox = other.GetComponent <PlayerHitbox>();

        if (playerHitbox != null)
        {
            AudioSource.PlayClipAtPoint(ExplosionSfx, transform.position, GameManager.Instance.Volume);
            Instantiate(ExplosionPrefab, transform.position, Quaternion.identity);
            Destroy(gameObject);
            return;
        }

        PlayerHurtbox playerHurtbox = other.GetComponent <PlayerHurtbox>();

        if (playerHurtbox != null)
        {
            playerHurtbox.TakeDamage();
        }

        if (other.gameObject.layer == LayerMask.NameToLayer("Ground"))
        {
            AudioSource.PlayClipAtPoint(SplashSfx, transform.position, GameManager.Instance.Volume);

            _rigidbody.velocity     = Vector2.zero;
            _rigidbody.gravityScale = 0.0f;
            _collider.enabled       = false;

            _animator.SetTrigger(SplashAnimaton);
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     controller     = GetComponent <CharacterController2D>();
     movement       = GetComponent <PlayerMovement>();
     hurtbox        = GetComponent <PlayerHurtbox>();
     animator       = GetComponent <Animator>();
 }
Beispiel #3
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Beispiel #4
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    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            hurtbox.owner.ApplyPushForce(this.force);
        }
    }
Beispiel #5
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    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            background.enabled = setting;
        }
    }
Beispiel #6
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    void OnTriggerStay2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null && hurtbox.owner != null)
        {
            hurtbox.owner.isUnderWater = true;
        }
    }
Beispiel #7
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Beispiel #8
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    void OnTriggerExit2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            //start the deaggro timer
            deaggroTimer = deaggroLength;
        }
    }
Beispiel #9
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    //Basic normal bubble stuff
    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            hurtbox.TakeDamage(damage);
            hurtbox.TakeHit(0, hitstun, knockbackVector);
            hurtbox.ApplyEffect(this.effect);
        }
    }
Beispiel #10
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    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox player = col.GetComponent <PlayerHurtbox>();

        if (player != null)
        {
            Wall.SetActive(false);
            levelBoss.activated = true;
            Debug.Log("THE EXALTED");
        }
    }
Beispiel #11
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Beispiel #12
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    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            Camera myCamera = Camera.main;
            myCamera.GetComponent <CameraControls>().repositionCameraBound(newCameraBounds);
            myCamera.GetComponent <CameraControls>().changeCameraSize(cameraSize);
            AudioController.changeAudioSource(newAudio, volume);
        }
    }
Beispiel #13
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Beispiel #14
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    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            if (audio != null)
            {
                AudioSource.PlayClipAtPoint(audio, this.transform.position);
                audio = null;
            }
        }
    }
Beispiel #15
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    void OnTriggerStay2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            hurtbox.owner.ApplyPushForce(this.force);
        }

        if (col.gameObject.GetComponent <Bomb>() != null)
        {
            col.gameObject.GetComponent <Rigidbody2D>().velocity += this.force;
        }
    }
Beispiel #16
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    private void OnTriggerEnter2D(Collider2D other)
    {
        if (!DamagePlayer)
        {
            return;
        }

        PlayerHurtbox playerHurtbox = other.GetComponent <PlayerHurtbox>();

        if (playerHurtbox != null)
        {
            playerHurtbox.TakeDamage();
        }
    }
Beispiel #17
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    private void OnTriggerEnter2D(Collider2D other)
    {
        PlayerHurtbox playerHurtbox = other.GetComponent <PlayerHurtbox>();

        if (playerHurtbox != null)
        {
            if (IsThief)
            {
                playerHurtbox.Stolen();
            }
            else
            {
                playerHurtbox.TakeDamage();
            }
        }
    }
    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            Player player = hurtbox.owner;
            player.AddWeapon(TimedBomber);

            //Make the player go into a dialog state + cutscenes I guess
            player.ActionFsm.ChangeState(new DialogState(player, player.ActionFsm, textFile, Player.PlayerControls.Toggle));

            pickupSound.Play();

            finishPickup();
        }
    }
    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            Player player = hurtbox.owner;

            //Make the player go into a dialog state + cutscenes I guess
            player.ActionFsm.ChangeState(new DialogState(player, player.ActionFsm, textFile, desiredControl));
            foreach (GameObject obj in associatedObjects)
            {
                Destroy(obj);
            }
            Destroy(this.gameObject);
        }
    }
Beispiel #20
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    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            Player player = hurtbox.owner;
            player.hasWeights = true;
            player.isWeighted = true;
            player.SetAnimator();

            //Make the player go into a dialog state + cutscenes I guess
            player.ActionFsm.ChangeState(new DialogState(player, player.ActionFsm, textFile));

            pickupSound.Play();

            finishPickup();
        }
    }
Beispiel #21
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    private void OnTriggerEnter2D(Collider2D other)
    {
        PlayerHurtbox playerHurtbox = other.GetComponent <PlayerHurtbox>();

        if (playerHurtbox != null)
        {
            playerHurtbox.TakeDamage();
            Destroy(gameObject);
            return;
        }

        PlayerHitbox playerHitbox = other.GetComponent <PlayerHitbox>();

        if (playerHitbox != null && !_canHurtOwner)
        {
            _canHurtOwner         = true;
            _rigidbody2D.velocity = new Vector2(_originalDirection * XSpeedReflect * -1, YSpeedReflect);
            AudioSource.PlayClipAtPoint(ChingSfx, transform.position, GameManager.Instance.Volume);

            return;
        }

        if (_canHurtOwner)
        {
            EnemyHurtbox enemyHurtbox = other.GetComponent <EnemyHurtbox>();
            if (enemyHurtbox != null && enemyHurtbox == _owner)
            {
                enemyHurtbox.TakeDamage(1f);
                Destroy(gameObject);
                return;
            }
        }

        if (other.gameObject.layer == LayerMask.NameToLayer("Ground"))
        {
            AudioSource.PlayClipAtPoint(ChingSfx, transform.position, GameManager.Instance.Volume);
            Destroy(gameObject);
        }
    }
Beispiel #22
0
    void OnTriggerEnter2D(Collider2D col)
    {
        PlayerHurtbox hurtbox = col.gameObject.GetComponent <PlayerHurtbox>();

        if (hurtbox != null)
        {
            float xDir = this.transform.parent.GetComponent <Rigidbody2D>().velocity.x;
            if (xDir == 0)
            {
                xDir = 1;
            }
            else
            {
                xDir = xDir / Mathf.Abs(xDir);
            }

            Vector2 appliedKnockbackVector = new Vector2(knockbackVector.x * xDir, knockbackVector.y);

            hurtbox.TakeDamage(damage);
            hurtbox.TakeHit(hitlag, hitstun, knockbackVector);
        }
    }