Beispiel #1
0
    public void ApplyDamage(int damage)
    {
        if (h == null)
        {
            if (hp <= damage)
            {
                DrawEffect();
            }
            return;
        }

        if (hp <= damage)
        {
            if (h.ApplyDamage(20))
            {
                DrawEffect();
            }
        }
        else
        {
            h.ApplyDamage(20, false);
        }
        h = null;
    }
Beispiel #2
0
 public void Hit(PlayerHummer hummer)
 {
     h = hummer;
 }