Beispiel #1
0
    //Battle Panel
    private void HandleBattleSelection()
    {
        if (Input.GetKeyDown(right))
        {
            if (currentActionBattle < 3)
            {
                currentActionBattle++;
            }
        }
        else if (Input.GetKeyDown(left))
        {
            if (currentActionBattle > 0)
            {
                currentActionBattle--;
            }
        }
        else if (Input.GetKeyDown(down))
        {
            if (currentActionBattle < 2)
            {
                currentActionBattle += 2;
            }
        }
        else if (Input.GetKeyDown(up))
        {
            if (currentActionBattle > 1)
            {
                currentActionBattle -= 2;
            }
        }

        playerHud.UpdateBattleAction(currentActionBattle);

        if (Input.GetKeyDown(confirmBtn))
        {
            if (currentActionBattle == 0)
            {
                //attack
                currentActionBattleMove = 4;
                state  = BattleState.ChooseTarget;
                attack = true;
            }
            else if (currentActionBattle == 1)
            {
                //skil;
                state = BattleState.PlayerMove;
                playerHud.OpenSkill();
            }
            else if (currentActionBattle == 2)
            {
                //defend
            }
            else if (currentActionBattle == 3)
            {
                //back
                currentAction = 0;
                state         = BattleState.PlayerChoose;
                playerHud.CloseFight();
            }
        }
        else if (Input.GetKeyDown(backBtn))
        {
            state = BattleState.PlayerChoose;
            playerHud.CloseFight();
        }
    }