public static void Initialize() { PlayerHousingManager.SetHousingTiers(new HousingTier[] { new HousingTier() { TierVal = 0, SoftCap = 2f, HardCap = 4f, DiminishingReturnPercent = .5f }, new HousingTier() { TierVal = 1, SoftCap = 5f, HardCap = 10f, DiminishingReturnPercent = .5f }, new HousingTier() { TierVal = 2, SoftCap = 10f, HardCap = 20f, DiminishingReturnPercent = .5f }, new HousingTier() { TierVal = 3, SoftCap = 15f, HardCap = 30f, DiminishingReturnPercent = .5f }, new HousingTier() { TierVal = 4, SoftCap = 20f, HardCap = 40f, DiminishingReturnPercent = .5f } }); TagAttribute.CategoryToTags = new Dictionary <string, string[]>() { { "Tiers", new[] { "Tier 0", "Tier 1", "Tier 2", "Tier 3", "Tier 4", "Tier 5" } } }; }
public static void Initialize() { PlayerHousingManager.SetHousingTiers(new[] { new HousingTier { TierVal = 0, SoftCap = 2f, HardCap = 4f, DiminishingReturnPercent = .5f }, new HousingTier { TierVal = 1, SoftCap = 5f, HardCap = 10f, DiminishingReturnPercent = .5f }, new HousingTier { TierVal = 2, SoftCap = 10f, HardCap = 20f, DiminishingReturnPercent = .5f }, new HousingTier { TierVal = 3, SoftCap = 15f, HardCap = 30f, DiminishingReturnPercent = .5f }, new HousingTier { TierVal = 4, SoftCap = 20f, HardCap = 40f, DiminishingReturnPercent = .5f } }); }