Beispiel #1
0
        /// <summary>
        /// Checks to see if a player has a specific permission.
        /// Fires the <see cref="PlayerHooks.OnPlayerPermission"/> hook which may be handled to override permission checks.
        /// If the OnPlayerPermission hook is not handled and the player is assigned a temporary group, this method calls <see cref="Group.HasPermission"/> on the temporary group and returns the result.
        /// If the OnPlayerPermission hook is not handled and the player is not assigned a temporary group, this method calls <see cref="Group.HasPermission"/> on the player's current group.
        /// </summary>
        /// <param name="permission">The permission to check.</param>
        /// <returns>True if the player has that permission.</returns>
        public bool HasPermission(string permission)
        {
            if (PlayerHooks.OnPlayerPermission(this, permission))
            {
                return(true);
            }

            if (tempGroup != null)
            {
                return(tempGroup.HasPermission(permission));
            }
            else
            {
                return(Group.HasPermission(permission));
            }
        }