Beispiel #1
0
    //Event handler when a note is hit
    public void NoteHit(int value)
    {
        //Add points and increment combo
        _scoreManager.AddScore(value);
        _comboManager.AddCombo();

        //Update morale. If morale above the attack threshold, attempt to execute player attack and resolve damage
        if (_moraleManager.NoteHit())
        {
            if (_playerHealthManager.CanAttack())
            {
                _enemyHealthManager.TakeDamage(_playerHealthManager.Attack());
            }
        }
    }