private void OnTriggerEnter(Collider other) { if (other.gameObject != _player || _buffCaptured) { return; } _playerHealth.PickUpBuffRecoverHp(); _buffCaptured = true; }
private void OnTriggerEnter(Collider other) { if (other.gameObject != _player || _buffCaptured) { return; } _playerHealth.PickUpBuffRecoverHp(); _buffCaptured = true; }