protected override void Awake()
 {
     base.Awake();
     groundedChecker       = transform.GetComponentInChildren <PlayerGroundedChecker>();
     pidSpeed              = GetComponent <PIDController_Vector3>();
     rb.maxAngularVelocity = maxRollingAngularSpeed;
     physicsMaterial       = GetComponent <Collider>().material;
 }
Beispiel #2
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 private void Awake()
 {
     rb = GetComponent <Rigidbody>();
     //playerIronSteel = GetComponent<AllomanticIronSteel>();
     groundedChecker = GetComponentInChildren <PlayerGroundedChecker>();
 }