private void OnTriggerEnter2D(Collider2D collision)
 {
     if (ammoOnGun > 0 && collision.gameObject.name == "Player")
     {
         PlayerGeneralShootController playerShootController = collision.gameObject.GetComponent <PlayerGeneralShootController>();
         playerShootController.ammoPerGunType[gun.gunType] += ammoOnGun;
         playerShootController.CorrectAmmoText();
         ammoOnGun = 0;
     }
 }
 private void OnDestroy()
 {
     // ParticleSystem.MainModule main = _particleSystem.main;
     playerGeneralShootController.ammoPerGunType[Gun.GunType.Pistol] += 100;
     playerGeneralShootController.CorrectAmmoText();
 }