Beispiel #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == GameTags.Player)
        {
            PlayerFunctions playerFunctions = other.gameObject.GetComponent <PlayerFunctions>();

            if (playerFunctions.CheckpointCounter == checkpointManager.AmountOfCheckPoints)
            {
                playerFunctions.IncrementLap();
                playerFunctions.CheckPoint = gameObject;
            }
        }
    }