void Start() { playerEventListener.connect(this); playerActions.connect(this); clap = GetComponent <AudioSource>(); animGauche = mainGaucheTransform.GetComponent <Animator>(); animDroite = mainDroiteTransform.GetComponent <Animator>(); }
void Start() { playerEventListener.connect(this); playerActions.Connect(this); clap = GetComponent <AudioSource>(); foreach (Transform s in transform) { tete = s; } anim = tete.GetComponent <Animator>(); }
void Start() { playerEventListener.connect(this); level.connect(this); }
void Start() { playerEventListener.connect(this); playerActions.Connect(this); anim = GetComponent <Animator>(); }
void Start() { playerEventListener.connect(this); levelScriptNotifier.connect(this); }