private void SendPlayerError()
        {
            PlayerErrorCommand command = new PlayerErrorCommand(new PlayerErrorRequest
            {
                Prefix               = "DESYNC:",
                PlayerId             = Service.Get <CurrentPlayer>().PlayerId,
                ClientCheckSumString = base.RequestArgs.ChecksumInfoString
            });

            Service.Get <ServerAPI>().Async(command);
        }
Beispiel #2
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        private void SendPlayerError()
        {
            PlayerErrorRequest playerErrorRequest = new PlayerErrorRequest();

            playerErrorRequest.Prefix   = "DESYNC:";
            playerErrorRequest.PlayerId = Service.CurrentPlayer.PlayerId;
            PlayerErrorRequest arg_36_0    = playerErrorRequest;
            TRequest           requestArgs = base.RequestArgs;

            arg_36_0.ClientCheckSumString = requestArgs.ChecksumInfoString;
            PlayerErrorCommand command = new PlayerErrorCommand(playerErrorRequest);

            Service.ServerAPI.Async(command);
        }