public override void DoAction(IEventArgs args) { PlayerEntity p = GetPlayerEntity(args); if (p != null) { PlayerEntityUtility.SetActive(p, args.GetBool(enable), EActiveMask.DisableAction); } }
public override void DoAction(IEventArgs args) { PlayerEntity p = GetPlayerEntity(args); if (p != null) { PlayerEntityUtility.SetActive(p, args.GetBool(enable), EActiveMask.DisableAction); } }