Beispiel #1
0
            public void OnLoadSucc(PlayerEntity player, UnityObject unityObj)
            {
                GameObject go = unityObj;

                player.AddThirdPersonModel(go);

                var provider = SingletonManager.Get <HitBoxTransformProviderCache>()
                               .GetProvider(player.thirdPersonModel.Value);

                HitBoxComponentUtility.InitHitBoxComponent(player.entityKey.Value, player, provider);

                RemoveRagdollOnServerSide(go, provider.GetHitBoxColliders().Values.ToList());

                HandleLoadedModel(player, go);

                player.AddAsset(unityObj);

                go.name = go.name.Replace("(Clone)", "");
                go.transform.SetParent(player.RootGo().transform);
                go.transform.localPosition = new Vector3(0, -PlayerEntityUtility.CcSkinWidth, 0);
                go.transform.localRotation = Quaternion.identity;
                go.transform.localScale    = Vector3.one;
                _logger.InfoFormat("P3 loaded: {0}", player.entityKey);

                BoneTool.CacheTransform(go);

                if (!player.hasBones)
                {
                    player.AddBones(null, null, null);
                }

                player.bones.Head  = BoneMount.FindChildBoneFromCache(go, BoneName.CharacterHeadBoneName);
                player.bones.Spine = BoneMount.FindChildBoneFromCache(go, BoneName.CharacterSpineName);

                player.AddThirdPersonAnimator(go.GetComponent <Animator>());

                var ik = go.AddComponent <PlayerIK>();

                ik.SetAnimator(AvatarIKGoal.LeftHand, player.thirdPersonAnimator.UnityAnimator);
                ik.SetIKLayer(AvatarIKGoal.LeftHand, NetworkAnimatorLayer.ThirdPersonIKPassLayer);
                ik.SetAnimator(AvatarIKGoal.RightHand, player.thirdPersonAnimator.UnityAnimator);
                ik.SetIKLayer(AvatarIKGoal.RightHand, NetworkAnimatorLayer.ThirdPersonIKPassLayer);

                if (player.isFlagSelf)
                {
                    var animationEvent = go.AddComponent <AnimationClipEvent>();
                    animationEvent.Player = player;
                    player.animatorClip.ClipManager.SetAnimationCleanEventCallback(animationEvent.InterruptAnimationEventFunc);
                }
                else
                {
                    go.AddComponent <ThirdPersonAnimationClipEvent>();
                }

                // 设置大厅传入的roleId和avatarId
                player.appearanceInterface.Appearance.SetRoleModelIdAndInitAvatar(player.playerInfo.RoleModelId, player.playerInfo.AvatarIds);

                player.characterControllerInterface.CharacterController.SetCharacterRoot(player.characterContoller.Value.gameObject);
                player.appearanceInterface.Appearance.SetThirdPersonCharacter(go);
                player.thirdPersonAnimator.UnityAnimator.Update(0);
                player.characterControllerInterface.CharacterController.SetThirdModel(player.thirdPersonModel.Value);

                player.characterBoneInterface.CharacterBone.SetCharacterRoot(player.characterContoller.Value.gameObject);
                player.characterBoneInterface.CharacterBone.SetThirdPersonCharacter(go);
                player.characterBoneInterface.CharacterBone.SetStablePelvisRotation();

                player.appearanceInterface.Appearance.SetAnimatorP3(player.thirdPersonAnimator.UnityAnimator);

                player.appearanceInterface.Appearance.PlayerReborn();
                player.characterControllerInterface.CharacterController.PlayerReborn();

                // 实际应该使用SharedConfig.IsServer,但离线模式中其值为false
                if (!player.hasNetworkAnimator)
                {
                    player.AddNetworkAnimator(NetworkAnimatorUtil.CreateAnimatorLayers(player.thirdPersonAnimator.UnityAnimator),
                                              NetworkAnimatorUtil.GetAnimatorParams(player.thirdPersonAnimator.UnityAnimator));

                    player.networkAnimator.SetEntityName(player.entityKey.ToString());
                }

                if (!player.hasOverrideNetworkAnimator)
                {
                    player.AddOverrideNetworkAnimator();
                }

                if (SharedConfig.IsServer)
                {
                    player.AddNetworkAnimatiorServerTime(0);
                }

                // 禁用非可见状态下的动画更新,在获取Stable状态之后
                if (SharedConfig.IsServer || !player.isFlagSelf)
                {
                    player.thirdPersonAnimator.UnityAnimator.cullingMode = AnimatorCullingMode.CullUpdateTransforms;
                }
                else
                {
                    player.thirdPersonAnimator.UnityAnimator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
                }

//                _assetManager.LoadAssetAsync(player, AssetConfig.GetCharacterHitboxAssetInfo(player.playerInfo.ModelName), new HitboxLoadResponseHandler().OnLoadSucc);
            }