protected void OnPlayerEnteredLounge(SocketIOEvent e)
        {
            PlayerEnteredLoungeEvent pele = JsonConvert.DeserializeObject <PlayerEnteredLoungeEvent>(e.data);

            eventManager.DispatchEvent <PlayerEnteredLoungeEvent>(pele);
        }
 void OnPlayerEnteredLounge(PlayerEnteredLoungeEvent e)
 {
     ChangeState(GameState.Lounge);
 }