private void OnTriggerEnter(Collider other) { //Debug.Log(other.tag); if (other.tag == "MovingObj") { transform.parent = other.transform.parent; } if (other.tag == "Pickup") { pe.Pickup(other.gameObject); } }
private void OnTriggerEnter(Collider other) { //Debug.Log(other.tag); if (other.tag == "MovingObj") { transform.parent = other.transform.parent; } if (other.tag == "Pickup") { pe.Pickup(other.gameObject); } }