Beispiel #1
0
    /// <summary>
    /// Send full update to a client
    /// </summary>
    public static PlayerEatDrinkEffectsServerMessage Send(GameObject clientConn, int newAlcoholValue)
    {
        PlayerEatDrinkEffectsServerMessage msg = new PlayerEatDrinkEffectsServerMessage
        {
            alcoholValue = newAlcoholValue
        };

        msg.SendTo(clientConn);
        return(msg);
    }
 public void ServerSendMessageToClient(GameObject client, int newValue)
 {
     PlayerEatDrinkEffectsServerMessage.Send(client, newValue);
 }