public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (plugin.Active) { if (roundStarted) { switch (ev.Door.Name) { case "HCZ_ARMORY": case "049_ARMORY": case "ENTRANCE_CHECKPOINT": if (ev.Player.TeamRole.Role == Role.SCIENTIST && generatorPowerups >= 5) //if escape is known to be ready, and if not check if it is { EscapeScientist(ev.Player); } ev.Destroy = false; break; } } else { ev.Door.Open = false; } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { door = plugin.GetConfigBool("scp682_door"); dooreat = plugin.GetConfigBool("scp682_door_eat"); doorrandom = plugin.GetConfigInt("scp682_door_chance"); if (door == true && scp682.Contains(ev.Player.SteamId)) { if (dooreat == true) { if (0 < e) { ev.Destroy = true; e--; } } else { int d = new Random().Next(0, 100); if (d <= doorrandom) { ev.Destroy = true; } } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (waitingForPlayers) { ev.Allow = false; } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (ev.Door.Open == false && autoshuttime != 0 && System.Array.IndexOf(doorlist, ev.Door.Name) != -1) { Timing.RunCoroutine(doorAutoShut(ev.Door), Segment.FixedUpdate); } }
/// <summary> /// Checks if 343 should open the door. /// </summary> public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (Is343(ev.Player) && PluginManager.Manager.Server.Round.Duration >= _343Config.SCP343_opendoortime) { ev.Allow = true; } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { Player player = ev.Player; if (Status.gamemodeRoundActive) { if (ev.Door.Name == "CHECKPOINT_ENT") { if (player.GetCurrentItem().ItemType == ItemType.O5_LEVEL_KEYCARD) { ev.Allow = true; return; } else if (player.TeamRole.Team == SMTeam.SCP && Status.lockdownActive) { ev.Allow = false; return; } else if (player.TeamRole.Team == SMTeam.SCP && Status.lockdownActive == false) { ev.Allow = true; return; } else if (player.GetBypassMode()) { ev.Allow = true; return; } else { ev.Allow = false; } } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { /// <summary> /// Called when a player attempts to access a door that requires perms /// <summary> Dictionary <string, string> variables = new Dictionary <string, string> { { "doorname", ev.Door.Name }, { "permission", ev.Door.Permission }, { "locked", ev.Door.Locked.ToString() }, { "lockcooldown", ev.Door.LockCooldown.ToString() }, { "open", ev.Door.Open.ToString() }, { "ipaddress", ev.Player.IpAddress }, { "name", ev.Player.Name }, { "playerid", ev.Player.PlayerId.ToString() }, { "steamid", ev.Player.SteamId }, { "class", ev.Player.TeamRole.Role.ToString() }, { "team", ev.Player.TeamRole.Team.ToString() } }; if (ev.Allow) { plugin.SendMessage(Config.GetArray("channels.ondooraccess.allowed"), "player.ondooraccess.allowed", variables); } else { plugin.SendMessage(Config.GetArray("channels.ondooraccess.denied"), "player.ondooraccess.denied", variables); } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (blockDoors && ev.Player.IsHandcuffed()) { ev.Allow = false; } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { //There is a 0.5% probability for a door to get destroyed upon interaction if (random.NextDouble() > 0.95f) { ev.Destroy = true; } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) {//le permite abrir puertas del checkpoint en su estado de camuflaje if (Habilidad.ContainsKey(ev.Player.SteamId)) { if (ev.Door.Permission.Contains("CHCKPOINT_ACC")) { ev.Allow = true; ev.Door.Open = true; } } }
void IEventHandlerDoorAccess.OnDoorAccess(PlayerDoorAccessEvent ev) { send(ev, new IdMapping() .appendId(Lib.EVENT_DOOR_ID, ev.Door) .appendId(Lib.PLAYER_ID, ev.Player) .appendId(Lib.PLAYER_EVENT_SCPDATA_ID, ev.Player.Scp079Data) .appendId(Lib.PLAYER_EVENT_TEAM_ROLE_ID, ev.Player.TeamRole) ); }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (Cambiaform.ContainsKey(ev.Player.PlayerId)) { ev.Allow = true; if (ev.Player.GetCurrentItemIndex() == 17) { ev.Destroy = true; } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { Player player = ev.Player; foreach (KeyValuePair <string, string> x in access) { if (ev.Door.Name.Equals(x.Key)) { string trimmedValue = x.Value.Trim(); string[] itemIDs = trimmedValue.Split('&'); foreach (string eachValue in itemIDs) { int currentItem = player.GetCurrentItemIndex(); if (Int32.TryParse(eachValue, out int itemID)) { if (player.GetCurrentItemIndex().Equals(itemID) && !player.GetCurrentItemIndex().Equals(-1)) { ev.Allow = true; } else if (revokeAll && !itemIDs.Contains(currentItem.ToString())) { ev.Allow = false; if (ScpAccess) { foreach (string scpAccessDoor in scpAccessDoors) { if (ev.Door.Name.Equals(scpAccessDoor)) { if (player.TeamRole.Team.Equals(Team.SCP)) { ev.Allow = true; } } } } else if (player.GetBypassMode()) { ev.Allow = true; } } } else { plugin.Error(x.Value + " is not a int."); } } } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { /// <summary> /// Called when a player attempts to access a door that requires perms /// <summary> if (ev.Allow) { plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_ondooraccess"), ev.Player.Name + " (" + ev.Player.SteamId + plugin.MultiLanguage(35)); } else { plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_ondooraccess"), ev.Player.Name + " (" + ev.Player.SteamId + plugin.MultiLanguage(36)); } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (scp035.Contains(ev.Player.SteamId)) { door = plugin.GetConfigList("scp035_door"); foreach (string name in door) { if (ev.Door.Name == name) { ev.Allow = false; } } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { AdminToolbox.AddSpesificPlayer(ev.Player); if (AdminToolbox.playerdict.ContainsKey(ev.Player.SteamId)) { if (AdminToolbox.playerdict[ev.Player.SteamId][3]) { ev.Destroy = true; } if (AdminToolbox.playerdict[ev.Player.SteamId][5]) { ev.Allow = false; } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { AdminToolbox.AddMissingPlayerVariables(new List <Player> { ev.Player }); if (AdminToolbox.playerdict.ContainsKey(ev.Player.SteamId)) { if (AdminToolbox.playerdict[ev.Player.SteamId].destroyDoor) { ev.Destroy = true; } if (AdminToolbox.playerdict[ev.Player.SteamId].lockDown) { ev.Allow = false; } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (!countdownCoroutine.IsRunning) { return; } if ((ev.Door.GetComponent() as Door).doorType == 3) { ev.Allow = false; var minutes = Mathf.FloorToInt(escapeTimer / 60); var seconds = escapeTimer - (minutes * 60); ev.Player.Broadcast(3, $"Power is down for {minutes}:{seconds}"); } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { if (CurrentlyRunning == false || string.IsNullOrWhiteSpace(ev.Door.Permission)) { return; } else { if (ev.Player.TeamRole.Team == Smod2.API.TeamType.SCP) { ev.Allow = true; } else { ev.Allow = false; } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { System.Random puertas = new System.Random(); int p = (int)System.Environment.OSVersion.Platform; int evento = puertas.Next(0, 100); if (Cooldown[ev.Player.SteamId]) { Cooldown[ev.Player.SteamId] = false; if ((evento == 1) || (evento == 0)) { ev.Destroy = true; ev.Player.PersonalBroadcast(5, "estoy mamadisimo", true); } if (evento == 2) { ev.Player.PersonalBroadcast(5, "<color=#AC0BD4> No ocurre nada jaja salu2 </color>", false); } if (evento == 3) { ev.Allow = false; ev.Player.PersonalBroadcast(3, "<color=#C50000> No puedes abrirme jajajajaj </color>", false); } if (evento == 4) { ev.Player.AddHealth(-10); if (ev.Player.TeamRole.Team == Smod2.API.Team.SCP) { ev.Player.AddHealth(-200); } ev.Player.PersonalBroadcast(3, "<color=#C50000> Toma, por abrirme tonto </color>", false); } if (evento == 5) { ev.Player.ChangeRole(Smod2.API.Role.FACILITY_GUARD); ev.Player.PersonalBroadcast(5, "<color=#17CE28> Estas de coña, no? GUARDIA EN SERIO?!!! </color>", false); } if (evento == 6) { ev.Player.GiveItem(Smod2.API.ItemType.FRAG_GRENADE); ev.Player.PersonalBroadcast(5, "<color=#17CE28> Granada gratis </color>", false); } if (evento == 7) { ev.Player.PersonalBroadcast(5, "<color=#17CE28>V</color><color=#C50000>I</color><color=#FF5000>D</color><color=#D68312>A </color><color=#0013FF>E</color><color=#00FFC9>X</color><color=#17CE28>T</color><color=#81A700>R</color><color=#763B00>A</color> ", false); if (!Vidaextra.ContainsKey(ev.Player.SteamId)) { Vidaextra.Add(ev.Player.SteamId, 1); } if (Vidaextra.ContainsKey(ev.Player.SteamId)) { Vidaextra[ev.Player.SteamId] += 1; } } if (evento == 8) { ev.Player.SetAmmo(AmmoType.DROPPED_5, 999); ev.Player.PersonalBroadcast(5, "<color=#17CE28> 999 de munición tipo 5 </color>", false); } if (evento == 9) { ev.Player.SetAmmo(AmmoType.DROPPED_5, 0); ev.Player.PersonalBroadcast(5, "<color=#C50000> 0 de munición tipo 5 ;d </color>", false); } if (evento == 10) { ev.Door.Locked = true; ev.Door.LockCooldown = 100; ev.Player.PersonalBroadcast(5, "<color=#C50000> puerta bloqueda 100 segundos ;d </color>", false); } if (evento == 11) { ev.Door.Locked = false; ev.Door.LockCooldown = 1; ev.Player.PersonalBroadcast(5, "<color=#FF0500> puerta desbloqueda </color>", false); } if (evento == 12) { ev.Player.ChangeRole(Role.SCP_049, false, false, false); ev.Player.PersonalBroadcast(5, "<color=#FF0500> Tengo un master en medicina, Lo juro </color>", false); } if (evento == 13) { ev.Player.ChangeRole(Role.CLASSD, false, false, false); ev.Player.PersonalBroadcast(5, "<color=#EE7700> Te cambio la bombona de butano? </color>", false); } if (evento == 14) { ev.Player.Teleport(Smod2.PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.FACILITY_GUARD)); ev.Player.PersonalBroadcast(2, "<color=#FF0500> eeeemmmm, ¿HOla? </color>", false); } if (evento == 15) { ev.Player.Teleport(Smod2.PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_049_2)); ev.Player.PersonalBroadcast(2, "<color=#FF0500> eeeemmmm, ¿HOla? </color>", false); } if (evento == 16) { ev.Player.Teleport(Smod2.PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_049)); ev.Player.PersonalBroadcast(2, "<color=#FF0500> eeeemmmm, ¿HOla? </color>", false); } if (evento == 17) { ev.Player.AddHealth(-50); ev.Player.PersonalBroadcast(2, "<color=#C50000> ¡No toques!, mi espacio vital tio </color>", false); } if (evento == 18) { ev.Player.AddHealth(50); ev.Player.PersonalBroadcast(2, "<color=#EE00A6> UwU </color>", false); } if (evento == 19) { ev.Player.AddHealth(500); ev.Player.PersonalBroadcast(2, "<color=#EE00A6> !UwU¡ </color>", false); } if (evento == 20) { Smod2.PluginManager.Manager.Server.Map.StartWarhead(); ev.Player.PersonalBroadcast(2, "<color=#C50000> FUUUUUUUUUCK </color>", false); } if (evento == 21) { Smod2.PluginManager.Manager.Server.Map.StopWarhead(); ev.Player.PersonalBroadcast(2, "<color=#EE00A6> well, nuke off </color>", false); } if (evento == 22) { ev.Player.ChangeRole(Role.SCP_079); ev.Player.PersonalBroadcast(2, "<color=#0026E6> SYSTEM ERROR BIT BIT </color>", false); } if (evento == 23) { ev.Player.ChangeRole(Role.NTF_COMMANDER); ev.Player.PersonalBroadcast(2, "<color=#0026E6> ¿A luchar? </color>", false); } if (evento == 24) { if (Vidaextra.ContainsKey(ev.Player.SteamId)) { if (Vidaextra[ev.Player.SteamId] > 0) { Vidaextra[ev.Player.SteamId] -= 1; } else { ev.Player.Kill(DamageType.FLYING); } } else { ev.Player.Kill(DamageType.FALLDOWN); } ev.Player.PersonalBroadcast(2, "<color=#C50000> ufff </color>", false); } if (evento == 25) { ev.Player.ThrowGrenade(GrenadeType.FLASHBANG, true, new Vector(0, 0, 0), true, ev.Player.GetPosition(), true, 0, true); ev.Player.PersonalBroadcast(2, "<color=#C50000> no puedes ver </color>", false); } if (evento == 25) { ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, new Vector(0, 0, 0), true, ev.Player.GetPosition(), true, 0, true); ev.Player.PersonalBroadcast(2, "<color=#C50000> corre </color>", false); } if (evento == 26) { ev.Player.SetAmmo(AmmoType.DROPPED_7, 999); ev.Player.PersonalBroadcast(2, "<color=#0026E6> 999 de munición 7 </color>", false); } if (evento == 27) { ev.Player.SetAmmo(AmmoType.DROPPED_7, 0); ev.Player.PersonalBroadcast(2, "<color=#C50000> 0 de munición 7 </color>", false); } if (evento == 28) { ev.Player.SetAmmo(AmmoType.DROPPED_7, 0); ev.Player.SetAmmo(AmmoType.DROPPED_5, 0); ev.Player.SetAmmo(AmmoType.DROPPED_9, 0); ev.Player.PersonalBroadcast(2, "<color=#C50000> 0 de munición de todas las municiones </color>", false); } if (evento == 29) { ev.Player.GiveItem(ItemType.O5_LEVEL_KEYCARD); ev.Player.PersonalBroadcast(2, "<color=#AB00E6> O5 Gratis </color>", false); } if (evento == 30) { ev.Player.AddHealth(9999); ev.Player.SetAmmo(AmmoType.DROPPED_9, 999); ev.Player.SetAmmo(AmmoType.DROPPED_7, 999); ev.Player.SetAmmo(AmmoType.DROPPED_5, 999); ev.Player.GiveItem(ItemType.LOGICER); ev.Player.GiveItem(ItemType.E11_STANDARD_RIFLE); ev.Player.GiveItem(ItemType.O5_LEVEL_KEYCARD); ev.Player.PersonalBroadcast(5, "<color=#E600AB> Ahora eres un star Guardian y estas mamadisimo </color>", false); } if (evento == 31) { ev.Player.GiveItem(ItemType.JANITOR_KEYCARD); ev.Player.PersonalBroadcast(2, "<color=#AB00E6> Basura Gratis </color>", false); } if (evento == 32) { ev.Player.GiveItem(ItemType.CUP); ev.Player.PersonalBroadcast(2, "<color=#AB00E6> Cafe Gratis </color>", false); } if (evento == 33) { ev.Player.GiveItem(ItemType.RADIO); ev.Player.PersonalBroadcast(2, "<color=#AB00E6> Radio Gratis </color>", false); } if (evento == 34) { ev.Player.GiveItem(ItemType.P90); ev.Player.PersonalBroadcast(2, "<color=#AB00E6> P90 Gratis </color>", false); } if (evento == 35) { ev.Player.ChangeRole(Role.ZOMBIE); ev.Player.PersonalBroadcast(2, "<color=#C50000> JaJAAAAAAA </color>", false); } if (evento == 36) { ev.Player.ChangeRole(Role.SCP_173, false, false); ev.Player.PersonalBroadcast(2, "<color=#C50000> hasme pinut </color>", false); } if (evento == 37) { ev.Player.ChangeRole(Role.SCP_173, false, false); ev.Player.PersonalBroadcast(2, "<color=#C50000> hasme pinut </color>", false); } if (evento == 38) { ev.Player.PersonalBroadcast(2, "<color=#C50000> Te salvas por esta vez </color>", false); } if (evento == 39) { ev.Player.PersonalBroadcast(3, "<color=#C50000> eemmm esto sa roto, por que no hase naa </color>", false); } if (evento == 40) { ev.Player.PersonalBroadcast(2, "<color=#C50000> lo importante es participar </color>", false); } if (evento == 41) { ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, ev.Player.GetPosition(), true, new Vector(0, 2, 0), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, ev.Player.GetPosition(), true, ev.Player.GetPosition(), true, 0, false); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, ev.Player.GetPosition(), true, new Vector(0, 0, 0), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, new Vector(0, 3, 0), true, ev.Player.GetPosition(), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, ev.Player.GetPosition(), true, ev.Player.GetPosition(), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, new Vector(0, 4, 0), true, ev.Player.GetPosition(), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, ev.Player.GetPosition(), true, new Vector(0, 0, 0), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, new Vector(0, 2, 0), true, ev.Player.GetPosition(), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, ev.Player.GetPosition(), true, ev.Player.GetPosition(), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, new Vector(0, 0, 0), true, ev.Player.GetPosition(), true, 0, true); ev.Player.ThrowGrenade(GrenadeType.FRAG_GRENADE, true, ev.Player.GetPosition(), true, new Vector(0, 4, 0), true, 0, false); ev.Player.PersonalBroadcast(2, "<color=#C50000> Corre por tu vida YA </color>", false); } if (evento == 42) { ev.Player.ChangeRole(Role.SCIENTIST, false); ev.Player.PersonalBroadcast(2, " 100tífico ", false); } if (evento == 43) { ev.Player.SetAmmo(AmmoType.DROPPED_9, 999); ev.Player.PersonalBroadcast(2, "<color=#DF193D> 999 de munición tipo 9 </color>", false); } if (evento == 44) { ev.Player.SetAmmo(AmmoType.DROPPED_9, 0); ev.Player.PersonalBroadcast(2, "<color=#C50000> 0 de munición tipo 9 </color>", false); } if (evento == 45) { ev.Player.Teleport(Smod2.PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_939_89)); ev.Player.PersonalBroadcast(2, "<color=#DF193D> Que pasó? </color>", false); } if (evento == 46) { if (Vidaextra.ContainsKey(ev.Player.SteamId)) { if (Vidaextra[ev.Player.SteamId] > 0) { Vidaextra[ev.Player.SteamId] -= 1; } else { ev.Player.Kill(DamageType.FLYING); } } else { ev.Player.Kill(DamageType.FALLDOWN); } ev.Player.PersonalBroadcast(2, "<color=#C50000> F en el chat si no tenías vida extra </color>", false); } if (evento == 47) { ev.Player.GiveItem(ItemType.COIN); ev.Player.PersonalBroadcast(2, "<color=#DF193D> Moneda gratis </color>", false); } if (evento == 48) { ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.PersonalBroadcast(2, "<color=#DF193D> 2 Moneda gratis </color>", false); } if (evento == 49) { ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.GiveItem(ItemType.COIN); ev.Player.PersonalBroadcast(2, "<color=#DF193D> MUCHAS Moneda gratis </color>", false); } if (evento == 50) { ev.Player.ChangeRole(Role.SCP_106); ev.Player.PersonalBroadcast(2, "<color=#FF05FF> 106.exe started working </color>", false); } if (evento == 51) { ev.Player.SetHealth(1); ev.Player.PersonalBroadcast(2, "<color=#1928DF> Muerte súbita?? </color>", false); } if (evento == 52) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.SetHealth(1); } ev.Player.PersonalBroadcast(2, "<color=#1928DF> Todos 1 de vida MUAJAJAJJA </color>", false); } if (evento == 53) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.FRAG_GRENADE); } ev.Player.PersonalBroadcast(2, "<color=#FF05FF> +1 frag a todos </color>", false); } if (evento == 57) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.FLASHLIGHT); } ev.Player.PersonalBroadcast(2, "<color=#FF05FF> +1 flash a todos </color>", false); } if (evento == 54) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.MICROHID); } ev.Player.PersonalBroadcast(2, "<color=#FF05FF> +1 Micro a todos </color>", false); } if (evento == 55) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.FRAG_GRENADE); player.GiveItem(ItemType.FRAG_GRENADE); player.GiveItem(ItemType.FRAG_GRENADE); } ev.Player.PersonalBroadcast(2, "<color=#FF05FF> +3 frag a todos </color>", false); } if (evento == 56) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.CUP); } ev.Player.PersonalBroadcast(2, "<color=#FF05FF> +1 cafe a todos </color>", false); } if (evento == 58) { ev.Player.PersonalBroadcast(2, " Nada jajaj ", false); } if (evento == 59) { ev.Player.Teleport(Smod2.PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_106)); ev.Player.PersonalBroadcast(2, " Y ahora que? ", false); } if (evento == 60) { if ((p == 4) || (p == 6) || (p == 128)) { MEC.Timing.RunCoroutine(spectator(ev.Player), MEC.Segment.FixedUpdate); } else { MEC.Timing.RunCoroutine(spectator(ev.Player), 1); } ev.Player.PersonalBroadcast(4, " en 60 segundos moriras sin importar nada, vidas extras, NADA ", false); } if (evento == 61) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { if (player.Name != ev.Player.Name) { if ((p == 4) || (p == 6) || (p == 128)) { MEC.Timing.RunCoroutine(spectator(ev.Player), MEC.Segment.FixedUpdate); } else { MEC.Timing.RunCoroutine(spectator(ev.Player), 1); } } } ev.Player.PersonalBroadcast(4, " en 60 segundos todos moriran menos tu ", false); } if (evento == 62) { ev.Player.GiveItem(ItemType.MEDKIT); ev.Player.PersonalBroadcast(4, " Botiquín gratis ", false); } if (evento == 63) { ev.Player.ChangeRole(Role.SCP_939_89, false, false); ev.Player.PersonalBroadcast(2, "<color=#C50000> Hoy me siento mas perro que nunca </color>", false); } if (evento == 64) { ev.Player.ChangeRole(Role.SCP_939_53, false, false); ev.Player.SetHealth(1); ev.Player.PersonalBroadcast(2, "<color=#C50000> yo solo quería pienso </color>", false); } if (evento == 65) { ev.Player.GiveItem(ItemType.FLASHLIGHT); ev.Player.PersonalBroadcast(2, "<color=#DFDC19> Linterna gratis </color>", false); } if (evento == 66) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.FLASHLIGHT); } ev.Player.PersonalBroadcast(2, "<color=#DFDC19> Linterna gratis para todos </color>", false); } if (evento == 67) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { ev.Player.AddHealth(-1); } ev.Player.PersonalBroadcast(2, "<color=#C50000> -[numero de jugadores] de salud </color>", false); } if (evento == 68) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { ev.Player.AddHealth(1); } ev.Player.PersonalBroadcast(2, "<color=#FF00FF> +[numero de jugadores] de salud </color>", false); } if (evento == 69) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.Teleport(ev.Player.GetPosition()); } ev.Player.PersonalBroadcast(2, "<color=#FF00FF> Todos, venid YA! </color>", false); } if (evento == 70) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { if (player.TeamRole.Role == Role.SPECTATOR) { player.ChangeRole(Role.NTF_LIEUTENANT); } } ev.Player.PersonalBroadcast(2, "<color=#FF00FF>TENIENTES ADELANTE </color>", false); } if (evento == 71) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { if (player.TeamRole.Role == Role.SPECTATOR) { player.ChangeRole(Role.CHAOS_INSURGENCY); } } ev.Player.PersonalBroadcast(2, "<color=#FF00FF>Chaos ADELANTE </color>", false); } if (evento == 72) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { if (player.TeamRole.Role == Role.SPECTATOR) { player.ChangeRole(Role.ZOMBIE); } } ev.Player.PersonalBroadcast(2, "<color=#C50000>Zombies?¿ ADELANTE </color>", false); } if (evento == 73) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.LOGICER); } ev.Player.PersonalBroadcast(2, "<color=#C50000>Logicer para todos </color>", false); } if (evento == 74) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.USP); } ev.Player.PersonalBroadcast(2, "<color=#C50000>USP para todos </color>", false); } if (evento == 75) { foreach (Player player in Smod2.PluginManager.Manager.Server.GetPlayers()) { player.GiveItem(ItemType.RADIO); } ev.Player.PersonalBroadcast(2, "<color=#FF00FF>Radio para todos </color>", false); } if (evento == 76) { ev.Destroy = true; ev.Player.PersonalBroadcast(2, "<color=#FF00FF>DEJAME PASAR SUSIA </color>", false); } if (evento == 77) { ev.Destroy = true; ev.Player.AddHealth(-80); ev.Player.PersonalBroadcast(4, "<color=#FF00FF>auch, romper puertas no es buena idea </color>", false); } if (evento == 78) { if (Vidaextra.ContainsKey(ev.Player.SteamId)) { if (Vidaextra[ev.Player.SteamId] > 0) { Vidaextra[ev.Player.SteamId] -= 1; } else { ev.Player.Kill(DamageType.WALL); } } else { ev.Player.Kill(DamageType.WALL); } ev.Destroy = true; ev.Player.PersonalBroadcast(4, "<color=#C50000>auch, romper puertas no es buena idea, puedes morir </color>", false); } if (evento == 79) { ev.Player.ChangeRole(Role.SCP_096, false); ev.Player.PersonalBroadcast(4, "LA DEPRESIÓN TE CONSUME", true); } if (evento == 80) { if (!Vidaextra.ContainsKey(ev.Player.SteamId)) { Vidaextra.Add(ev.Player.SteamId, 1); } if (Vidaextra.ContainsKey(ev.Player.SteamId)) { Vidaextra[ev.Player.SteamId] += 1; } ev.Player.PersonalBroadcast(4, "<color=#E40BD7> ♥ </color>", false); } if (evento == 81) { System.Random jugadores = new System.Random(); int numero = jugadores.Next(0, Smod2.PluginManager.Manager.Server.NumPlayers); if (!Love.ContainsKey(ev.Player.SteamId)) { Love.Add(ev.Player.SteamId, Smod2.PluginManager.Manager.Server.GetPlayers()[numero].Name); } if (!Love.ContainsKey(ev.Player.SteamId)) { Love.Add(Smod2.PluginManager.Manager.Server.GetPlayers()[numero].SteamId, ev.Player.Name); } ev.Player.PersonalBroadcast(4, "<color=#E40BD7> ♥.♥ (te enamorastes de " + Smod2.PluginManager.Manager.Server.GetPlayers()[numero].Name + " y no le puedes hacer daño)</color>", false); Smod2.PluginManager.Manager.Server.GetPlayers()[numero].PersonalBroadcast(4, "<color=#E40BD7> ♥.♥ (te enamorastes de " + ev.Player.Name + "y no le puedes hacer daño)</color>", false); } if (evento == 82) { if (!Vidaextra.ContainsKey(ev.Player.SteamId)) { Vidaextra.Add(ev.Player.SteamId, 1); } if (Vidaextra.ContainsKey(ev.Player.SteamId)) { Vidaextra[ev.Player.SteamId] += 1; } ev.Player.PersonalBroadcast(4, "<color=#E40BD7> ♥ </color>", false); } if (evento == 83) { ev.Player.ChangeRole(Role.SCP_173, false, false); ev.Player.SetHealth(1); ev.Player.PersonalBroadcast(4, "<color=#C50000> RUNNING IN THE 90S </color>", false); } if (evento == 84) { ev.Destroy = true; ev.Player.PersonalBroadcast(4, "<color=#0BD4E4> Esta casi tan rota como mi corazón :,( </color>", false); } if (evento == 85) { System.Random jugadoress = new System.Random(); int numero2 = jugadoress.Next(0, Smod2.PluginManager.Manager.Server.NumPlayers); Smod2.PluginManager.Manager.Server.GetPlayers()[numero2].Kill(DamageType.SCP_173); ev.Player.PersonalBroadcast(4, "<color=#0BD4E4>Jugador aleatorio se le a torcido el cuello</color>", false); } if (evento == 87) { ev.Destroy = true; ev.Player.GiveItem(ItemType.FRAG_GRENADE); ev.Player.PersonalBroadcast(4, "<color=#0BD4E4> al romper la puerta encontre una granada </color>", false); } if (evento == 88) { ev.Destroy = true; ev.Player.GiveItem(ItemType.DISARMER); ev.Player.PersonalBroadcast(4, "<color=#FF05FF> al romper la puerta encontre un disarmer </color>", false); } if (evento == 89) { ev.Destroy = true; ev.Player.GiveItem(ItemType.WEAPON_MANAGER_TABLET); ev.Player.PersonalBroadcast(4, "<color=#FF05FF> al romper la puerta encontre una tablet </color>", false); } if (evento == 90) { ev.Destroy = true; ev.Player.GiveItem(ItemType.E11_STANDARD_RIFLE);; ev.Player.PersonalBroadcast(4, "<color=#FF05FF> al romper la puerta encontre una Fusil de asalto, jaja que cosas </color>", false); } if (evento == 91) { ev.Allow = false; ev.Player.GiveItem(ItemType.MICROHID);; ev.Player.PersonalBroadcast(4, "<color=#FF05FF>la puerta te regalo una micro UwU </color>", false); } if (evento == 92) { ev.Player.AddHealth(10); ev.Player.PersonalBroadcast(4, "<color=#FF05FF> +10 de vida </color>", false); } if (evento == 93) { ev.Destroy = true; ev.Player.AddHealth(300); ev.Player.PersonalBroadcast(4, "<color=#FF05FF> +300 de vida pero a que precio asesino de puertas </color>", false); } if (evento == 94) { ev.Destroy = true; ev.Player.PersonalBroadcast(4, "<color=#FF05FF> QUE HAS HECHO?!! </color>", false); } if (evento == 95) { ev.Door.LockCooldown = 10; ev.Door.Locked = true; ev.Player.PersonalBroadcast(4, "<color=#FF05FF> upss, no se abre </color>", false); } if (evento == 96) { ev.Player.GiveItem(ItemType.DROPPED_7); ev.Player.PersonalBroadcast(4, "<color=#FF05FF> Munición? xD </color>", false); } if (evento == 97) { ev.Player.GiveItem(ItemType.DROPPED_9); ev.Player.PersonalBroadcast(4, "<color=#FF05FF> Munición? xD </color>", false); } if (evento == 98) { ev.Player.GiveItem(ItemType.DROPPED_5); ev.Player.PersonalBroadcast(4, "<color=#FF05FF> Munición? xD </color>", false); } if (evento == 99) { ev.Player.PersonalBroadcast(4, "<color=#FF05FF> GANASTE JAJA </color>", false); if (Love.ContainsKey(ev.Player.SteamId)) { Smod2.PluginManager.Manager.Server.Map.Broadcast(10, ev.Player.Name + " ES EL GANADOR JAJAAAA y su enamorado " + Love[ev.Player.SteamId] + " tambien", false); } else { Smod2.PluginManager.Manager.Server.Map.Broadcast(10, ev.Player.Name + " ES EL GANADO JAJAAAA", false); } } if (evento == 100) { ev.Player.PersonalBroadcast(4, "<color=#FF05FF> F, no pasó nada </color>", false); } if ((p == 4) || (p == 6) || (p == 128)) { MEC.Timing.RunCoroutine(Cooldownw(ev.Player), MEC.Segment.FixedUpdate); } else { MEC.Timing.RunCoroutine(Cooldownw(ev.Player), 1); } } }
// When a door is accessed by a zombie, we check if there are enough zombies near the door. If yes, we break it. public void OnDoorAccess(PlayerDoorAccessEvent ev) { int threshold = plugin.GetConfigInt("zbd_zombies_threshold"); List <Player> zombies = plugin.Server.GetPlayers(Role.SCP_049_2); List <Player> nearbyZombies; int nearbyZombiesCount; if (ev.Player.TeamRole.Role.Equals(Role.SCP_049_2)) { Smod2.API.Door door = ev.Door; // Don't check gates, because you can't open those anyways. if (GATE_NAMES.Contains(door.Name)) { return; } // Only allow to destroy doors which normally can't be opened. if (isDisallowed(door) && plugin.GetConfigBool("zbd_broadcast_cannotopen")) { if (!gettingCannotOpenBC.Contains(ev.Player.SteamId)) { Timing.RunCoroutine(_displayCantBreak(ev.Player)); } } else if (!ev.Allow && !isMarked(door) && canBeBrokenDown(door)) { nearbyZombies = getZombiesNearby(door, zombies); nearbyZombiesCount = nearbyZombies.Count; if (nearbyZombiesCount >= threshold) { float delay = plugin.GetConfigFloat("zbd_delay"); // Marking the door for destruction markedDoorsPos.Add(door.Position.GetHashCode()); if (plugin.GetConfigBool("zbd_broadcast_countdown")) { // Display the countdown for each player foreach (Player zombie in nearbyZombies) { Timing.RunCoroutine(_displayCountdown(zombie, delay)); } } Timing.RunCoroutine(_destroyDoorDelay(door, delay)); } else if (plugin.GetConfigBool("zbd_broadcast_zombiesneeded")) { int amountNeeded = threshold - nearbyZombiesCount; // Display zombies needed broadcast, don't do it for players already receiving this broadcast. foreach (Player zombie in nearbyZombies) { if (!gettingZombiesNeededBC.Contains(zombie.SteamId)) { Timing.RunCoroutine(_displayZombiesNeeded(zombie, amountNeeded)); } } } } } }
public void OnDoorAccess(PlayerDoorAccessEvent ev) { // 判断有木有SCP-181 if (GlobalVar.scp181 == null) { return; } // 判断玩家是不是SCP-181 不是则退出本次事件 if (ev.Player.Name.Equals(GlobalVar.scp181.Name) == false) { return; } if (ev.Player.PlayerId != GlobalVar.scp181.PlayerId) { return; } // 如果手上有权限卡就不检测了 if (ev.Player.GetCurrentItem().ItemType == ItemType.O5_LEVEL_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.MTF_LIEUTENANT_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.MTF_COMMANDER_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.CHAOS_INSURGENCY_DEVICE || ev.Player.GetCurrentItem().ItemType == ItemType.SCIENTIST_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.GUARD_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.JANITOR_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.MAJOR_SCIENTIST_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.ZONE_MANAGER_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.SENIOR_GUARD_KEYCARD || ev.Player.GetCurrentItem().ItemType == ItemType.CONTAINMENT_ENGINEER_KEYCARD) { return; } // 判断是否是权限门 不是就退出 if (ev.Door.Permission.Equals("") == true) { return; } /* * 几率判断 */ // 随机数~ 1-100 百分比 Random random = new Random(); int number = random.Next(1, 100); // 获取设置的概率 int luckyNumber = this.plugin.GetConfigInt("scp181_door_open_chance"); // 如果debug模式开启了 if (plugin.GetConfigBool("scp181_debug") == true) { plugin.Info("======================SCP-181 DoorAccess [Debug]======================"); plugin.Info("SCP-181: " + ev.Player.Name + "(" + ev.Player.PlayerId + ")"); plugin.Info("LuckyNumber: " + luckyNumber + " | RandomNumber: " + number); plugin.Info("Door: " + ev.Door.Name + " | Permission: " + ev.Door.Permission + " | Opened: " + ev.Door.Open); } // 如果随机数<=设置的概率 就开门/关门 | 锁住的门不能开 if (number <= luckyNumber && ev.Door.Locked == false) { ev.Allow = true; GlobalVar.scp181.PersonalBroadcast(6, "<color=orange>[SCP-181]</color> <color=green>你太幸运了~ 使用了SCP-181的技能</color>", false); return; } return; }