// Start is called before the first frame update
 void Start()
 {
     gameManager        = FindObjectOfType <GameManager>();
     playerDir          = FindObjectOfType <PlayerDirectionHandler>();
     playerPower        = FindObjectOfType <PowerHandler>();
     angleChosen        = 0;
     powerChosen        = 0;
     healthBar.maxValue = healthBar.value = hp;
 }
Beispiel #2
0
 private void Start()
 {
     directionHandler = GetComponentInParent <PlayerDirectionHandler>();
 }