// Start is called before the first frame update void Start() { gameManager = FindObjectOfType <GameManager>(); playerDir = FindObjectOfType <PlayerDirectionHandler>(); playerPower = FindObjectOfType <PowerHandler>(); angleChosen = 0; powerChosen = 0; healthBar.maxValue = healthBar.value = hp; }
private void Start() { directionHandler = GetComponentInParent <PlayerDirectionHandler>(); }