Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     player          = GameObject.Find("Player");
     playerDirection = player.GetComponent <PlayerDirection>();
     playerDir       = PlayerDirection.direction_e.UNDEFINED;
     velocity        = Vector3.zero;
 }
Beispiel #2
0
 int cameraChangeDirEffect()
 {
     playerDir = playerDirection.getPlayerDir();
     return((int)playerDir);
 }