Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Platform"))
     {
         playerDeath.Death();
     }
 }
Beispiel #2
0
    void Update()
    {
        if (canMove == true)
        {
            heroAnim.SetBool("isRunning", true);
            if (movingRight == true)
            {
                transform.position = Vector2.MoveTowards(transform.position, positions[0].position, speed * Time.deltaTime);
            }
            else
            {
                transform.position = Vector2.MoveTowards(transform.position, positions[1].position, speed * Time.deltaTime);
            }

            if (transform.position == positions[0].position && movingRight == true)
            {
                movingRight = false;
            }
            else if (transform.position == positions[1].position && movingRight == false)
            {
                movingRight = true;
            }


            if (hp <= 0)
            {
                death.Death();
            }
        }
        else
        {
            heroAnim.SetBool("isRunning", false);
        }
    }
Beispiel #3
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Obstacle")
     {
         anim.SetTrigger("Dead");
         playerDeath.Death();
     }
 }