// Use this for initialization private void Start() { var playerData = PlayerDataMgr.GetPlayerData(); playerData.Level++; PlayerDataMgr.SavePlayerData(); }
void OnApplicationQuit() { PlayerDataMgr.SavePlayerData(); }
// Use this for initialization private void Start() { var playerData = PlayerDataMgr.GetPlayerData(); playerData.Level++; PlayerDataMgr.SavePlayerData(); }
void OnApplicationQuit() { PlayerDataMgr.SavePlayerData(); }