void OnCollisionExit2D(Collision2D col) { playerDat = null; }
void OnCollisionStay2D(Collision2D col) { playerDat = col.gameObject.GetComponent <PlayerDatControler>(); }
void OnCollisionExit2D(Collision2D col) { playerDat = null; }
void OnCollisionStay2D(Collision2D col) { playerDat = col.gameObject.GetComponent <PlayerDatControler>(); }