Beispiel #1
0
    private void OnMouseDown()
    {
        if (!IsOwningPlayer())
        {
            return;
        }

        GameObject player = GetLocalPlayer();
        PlayerCtrl pc     = player.GetComponent <PlayerCtrl>();

        if (!Occupied)
        {
            Debug.Log("player credits " + player.GetComponent <Credits>().credits);
            if (player.GetComponent <Credits>().credits >= Tank.cost)
            {
                pc.CmdPlaceUnit(transform.position, transform.rotation, pc.playerId);
                Occupied = true;
            }
        }
    }