Beispiel #1
0
        public bool gameStart()
        {       //We've started!
            _tickGameStart    = Environment.TickCount;
            _tickGameStarting = 0;
            _playerCrownStatus.Clear();

            //Let everyone know
            _arena.sendArenaMessage("Game has started!", 1);

            _crownTeams        = new List <Team>();
            _playerCrownStatus = new Dictionary <Player, PlayerCrownStatus>();
            List <Player> crownPlayers = (_config.king.giveSpecsCrowns ? _arena.Players : _arena.PlayersIngame).ToList();

            //Check for first game to spawn flags, otherwise leave them alone
            if (_firstGame)
            {
                _arena.flagSpawn();
                _firstGame = false;
            }

            foreach (var p in crownPlayers)
            {
                _playerCrownStatus[p] = new PlayerCrownStatus();
                giveCrown(p);
            }
            //Everybody is king!
            Helpers.Player_Crowns(_arena, true, crownPlayers);

            return(true);
        }
Beispiel #2
0
 public void playerEnter(Player player)
 {
     //Send them the crowns and add them back to list incase a game is in progress
     if (!_playerCrownStatus.ContainsKey(player))
     {
         _playerCrownStatus[player] = new PlayerCrownStatus(false);
         Helpers.Player_Crowns(_arena, true, _activeCrowns, player);
     }
 }
Beispiel #3
0
 public void playerEnterArena(Player player)
 {
     //Send them the crowns..
     if (!_playerCrownStatus.ContainsKey(player))
     {
         _playerCrownStatus[player] = new PlayerCrownStatus(false);
         Helpers.Player_Crowns(_arena, true, _activeCrowns, player);
     }
 }
Beispiel #4
0
        private void AddCrown(Player player)
        {
            PlayerCrownStatus status = _playerCrownStatus[player];

            status.crown       = true;
            status.crownDeaths = 0;
            status.crownKills  = 0;

            Helpers.Player_Crowns(arena, true, GetCrowns());
            UpdateCrown(player);
        }
Beispiel #5
0
        public void PlayerEnterArena(Player player)
        {
            if (settings.GameState != GameStates.ActiveGame)
            {
                return;
            }

            //Send them the crowns..
            if (!_playerCrownStatus.ContainsKey(player))
            {
                _playerCrownStatus[player] = new PlayerCrownStatus(false);
                Helpers.Player_Crowns(arena, true, GetCrowns(), player);
            }
        }
Beispiel #6
0
        public void PlayerEnter(Player player)
        {
            if (settings.GameState != GameStates.ActiveGame)
            {
                return;
            }

            //Send them the crowns and add them back to list incase a game is in progress
            if (!_playerCrownStatus.ContainsKey(player))
            {
                _playerCrownStatus[player] = new PlayerCrownStatus(false);
                Helpers.Player_Crowns(arena, true, GetCrowns(), player);
            }
        }
Beispiel #7
0
        public void playerEnter(Player player)
        {   //We always run blank games, try to start a game in whatever arena the player is in
            if (!_arena._bGameRunning)
            {
                _arena.gameStart();
                _arena.flagSpawn();
            }

            //Send them the crowns if KOTH is enabled
            if (_minPlayers > 0)
            {
                if (!_playerCrownStatus.ContainsKey(player))
                {
                    _playerCrownStatus[player] = new PlayerCrownStatus(false);
                    Helpers.Player_Crowns(_arena, true, _activeCrowns, player);
                }
            }
        }
Beispiel #8
0
        /// <summary>
        /// Called when KOTH game has started
        /// </summary>
        public void startKOTH()
        {
            //We've started!
            _tickGameStart    = Environment.TickCount;
            _tickGameStarting = 0;
            _playerCrownStatus.Clear();

            //Let everyone know
            _arena.sendArenaMessage("Game has started!", 1);

            _crownTeams        = new List <Team>();
            _playerCrownStatus = new Dictionary <Player, PlayerCrownStatus>();
            List <Player> crownPlayers = (_config.king.giveSpecsCrowns ? _arena.Players : _arena.PlayersIngame).ToList();

            foreach (var p in crownPlayers)
            {
                _playerCrownStatus[p] = new PlayerCrownStatus();
                giveCrown(p);
            }
            //Everybody is king!
            Helpers.Player_Crowns(_arena, true, crownPlayers);
        }
Beispiel #9
0
        public bool gameStart()
        {
            //Do we even have enough players to start a game?
            if (_arena.PlayerCount < _minPlayers)
            {   //Stop the game!
                _arena.setTicker(1, 1, 0, "Not Enough Players");
                return(false);
            }


            //We've started!
            _arena.flagSpawn();
            _tickGameStart    = Environment.TickCount;
            _tickGameStarting = 0;
            _playerCrownStatus.Clear();

            //Let everyone know
            _arena.sendArenaMessage("Game has started!", 1);

            _crownTeams        = new List <Team>();
            _startTeams        = new Dictionary <Player, Team>();
            _playerCrownStatus = new Dictionary <Player, PlayerCrownStatus>();
            List <Player> crownPlayers = (_config.king.giveSpecsCrowns ? _arena.Players : _arena.PlayersIngame).ToList();

            foreach (var p in crownPlayers)
            {
                _playerCrownStatus[p] = new PlayerCrownStatus();
                giveCrown(p);

                //Register the team he was on when the game starts.
                _startTeams[p] = p._team;
            }
            //Everybody is king!
            Helpers.Player_Crowns(_arena, true, crownPlayers);

            return(true);
        }