void Start() { if (tag != "Decoy") { // player = GameObject.FindGameObjectWithTag("Player"); anim = gameObject.GetComponent <Animator>(); heroEquipment = gameObject.GetComponent <PlayerEquipment>(); controller = gameObject.GetComponent <CharacterController>(); heroCooldowns = gameObject.GetComponent <PlayerCooldowns>(); //rb2d = GetComponent<Rigidbody2D>(); } else { heroEquipment = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerEquipment>(); } fullSpeed = 3.1f; halfSpeed = 1.6f; knockbackTimer = 0; stunned = false; sTimerMax = .5f; stunTimer = sTimerMax; if (GameObject.FindGameObjectWithTag("Dungeon")) { generator = GameObject.FindGameObjectWithTag("Dungeon").GetComponent <RoomGeneration>(); } }
void Awake() { player = GetComponent <PlayerController>(); state = new IdleState(player); stateTimer = GetComponent <StateTimer>(); cooldowns = GetComponent <PlayerCooldowns>(); }
// Use this for initialization void Start() { CheckCDTimer = 0; currentScaleSpell = 0; currentScaleBoot = 0; currentScaleAbsorb = 0; theCooldowns = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCooldowns>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); heroEquipment = player.GetComponent <PlayerEquipment>(); heroCds = player.GetComponent <PlayerCooldowns>(); controller = GetComponent <CharacterController>(); timerMax = knockbackDistance / knockbackSpeed; timerCurr = timerMax; once = true; wasMeleeing = false; }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { cooldowns = player.GetComponent <PlayerCooldowns>(); melee = player.GetComponentInChildren <PlayerMeleeAttack>(); anim = player.GetComponent <Animator>(); move = player.GetComponent <PlayerMovement>(); } }
void Start() { anim = gameObject.GetComponent <Animator>(); heroEquipment = gameObject.GetComponent <PlayerEquipment>(); heroCooldowns = gameObject.GetComponent <PlayerCooldowns>(); heroLight = gameObject.GetComponent <PlayerLight>(); UICD = GameObject.Find("Health bar").GetComponent <HUDCooldowns>(); playersLight = gameObject.GetComponentInChildren <Light>(); audioPlayer = gameObject.GetComponent <AudioSource>(); chained = false; shoot = false; shootTimer = 0; }
void Start() { earthtrailtime = 0; anim = gameObject.GetComponent <Animator>(); controller = gameObject.GetComponent <CharacterController>(); heroEquipment = gameObject.GetComponent <PlayerEquipment>(); heroLight = gameObject.GetComponent <PlayerLight>(); heroCooldowns = gameObject.GetComponent <PlayerCooldowns>(); trailBlazerDropTimer = 0.0f; UICD = GameObject.Find("Health bar").GetComponent <HUDCooldowns>(); aPlayer = gameObject.GetComponent <AudioSource>(); once = false; theoptions = GameObject.Find("TheOptions").GetComponent <Options>(); move = GetComponent <PlayerMovement>(); }
void Start() { UICD = GameObject.Find("Health bar").GetComponent <HUDCooldowns>(); heroCooldowns = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCooldowns>(); }