public float gravityScale  = 1;  //Default 1

    private void Awake()
    {
        //Map Input and controls.
        controls   = new PlayerControls_Split();
        controller = GetComponent <CharacterController>();

        //Use lambda expressions
        controls.Split_Gameplay.LeftCharMovement.performed  += ctx => LeftMovement = ctx.ReadValue <Vector2>();
        controls.Split_Gameplay.LeftCharMovement.canceled   += ctx => LeftMovement = Vector2.zero;
        controls.Split_Gameplay.RightCharMovement.performed += ctx => RightMovement = ctx.ReadValue <Vector2>();
        controls.Split_Gameplay.RightCharMovement.canceled  += ctx => RightMovement = Vector2.zero;
    }
 public Split_GameplayActions(PlayerControls_Split wrapper)
 {
     m_Wrapper = wrapper;
 }