public void SetPlayerController(int playerID)
        {
            if (playerID == 1)
            {
                playerControlling = PlayerControlling.Player1;
            }

            else if (playerID == 2)
            {
                playerControlling = PlayerControlling.Player2;
            }
            else
            {
                playerControlling           = PlayerControlling.None;
                SubmarineRigidbody.velocity = Vector2.zero;
            }
        }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     parPlayer = GetComponentInParent <PlayerControlling>();
 }
 void Awake()
 {
     PlayerStatus = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControlling>();
 }