/* * Input Mode: * * 0 - player control * 1 - menu control * 2 - dialogue control * * Input Controls: * * KBM: * WASD/Arrow Keys = move character / menu selection * E = interact * Q = cancel * I = use item * M = menu * SPACE = attack * SHIFT = transform * F = flashlight * TAB /SHIFT = toggle item * * CONTROLLER: * D-pad/Stick = move character / menu selection * A/Cross = interact * B/Circle = cancel * X/Square = use item * Y/Triangle = menu * Right-Trigger = attack * Left-Trigger = transform * Right-Bumper = flashlight * Left-Bumper = toggle item * * ESC = quit game w/out saving */ void Start() { playerHandle.PlayerFlashCheck(); menu = GameObject.Find("GameMenu").GetComponent <GameMenuScript>(); // Determine what state the game is in at start to know whether to get / ignore input // Checks scene / Game State to determine Input True/Mode InputMode = 0; // Should be defaulted to false, until fade in over InputTrue = true; }