private void OnTriggerStay(Collider other)
 {
     if (other.name == "Player")
     {
         playerController.ReturnToCheckpoint();
     }
 }
Beispiel #2
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    private void LoadData()
    {
        LevelData0 data = (LevelData0)SaveSystem.LoadLevel();

        if (data == null || data.Level != Level)
        {
            SafeData(); return;
        }

        foreach (int enemyID in data.deadEnemies)
        {
            Destroy(livingEnemies.Find(x => x.name == "Enemy " + enemyID));
        }

        playerHealth.SetHealth(data.health, data.maxHealth);

        ownedGuns = new List <GunScript>();
        foreach (Transform child in player.transform.Find("First Person Camera"))
        {
            if (child.name.StartsWith("Gun "))
            {
                Destroy(child.gameObject);
            }
        }
        for (int i = 0; i < data.guns.Length; i++)
        {
            GunScript gun = Instantiate(GetGun(data.guns[i]), player.transform.Find("First Person Camera")); gun.name = gun.name.Replace("(Clone)", ""); ownedGuns.Add(gun);
            gun.SetAmmo(data.ammo[i]);
            if (data.gunsActive[i])
            {
                currentGun = gun;
            }
            else
            {
                gun.gameObject.SetActive(false);
            }
        }

        playerController.lastCheckpoint = GameObject.Find("Checkpoint " + data.checkpoint).transform;
        playerController.ReturnToCheckpoint();

        Debug.Log("Loaded safe file at " + SaveSystem.path);
    }