Beispiel #1
0
 public void ShootOutline(Vector3 GunPoint, Quaternion PointerRotation)
 {
     if (!POutline.activeSelf && CanShoot && AS.CheckCanShootSecondary())
     {
         POutline.SetActive(true);
         PCS.SetCanShootPrim(false);
         AS.ConsumeSecondaryAmmo();
         Invoke("turnOff", 2f);
         SPS.PlayShieldUp();
         CanShoot = false;
     }
     if (POutline.activeSelf)
     {
         POutline.transform.position = GunPoint;
         POutline.transform.rotation = PointerRotation;
     }
 }