protected void GetPlayerController(PlayerIndex index) { controller = PlayerControlManager.GetController((XInputDotNetPure.PlayerIndex)index); }
// Use this for initialization public void Initalise(PlayerManager play, PlayerControlManager.PlayerController c) { controller = c; player = play; base.Initalise(play.transform); }
public void Initalise(Transform transform, PlayerControlManager.PlayerController c) { controller = c; base.Initalise(transform); }