void Start()
	{
		PlayerScript = gameObject.GetComponent<PlayerCompany>();
		PlayerCo = PlayerScript.PlayerCo;
		CreateCompanyUI.SetActive(true);
		Player.SetActive(false);
		GameDevUI.SetActive(false);
	}
Beispiel #2
0
        private void CreateCompany()
        {
            ControlledCompany = new PlayerCompany("", gameObject);

            ControlledCompany.WorkerAdded    += OnControlledCompanyWorkerAdded;
            ControlledCompany.WorkerRemoved  += OnControlledCompanyWorkerRemoved;
            ControlledCompany.BalanceChanged += OnControlledCompanyBalanceChanged;
            ControlledCompany.Balance         = SimulationSettings.InitialBalance;
        }
 public static string GetCompanyWorkersListViewString(PlayerCompany company)
 {
     return(string.Format("Company workers ({0} / {1})",
                          company.Workers.Count,
                          PlayerCompany.MAX_WORKERS_PER_COMPANY));
 }