void Awake() { levelManager = GameObject.FindObjectOfType <LevelManager> (); playerMove = GameObject.FindObjectOfType <PlayerMove> (); playerCol = GameObject.FindObjectOfType <PlayerCol> (); LoadHighScore(); }
void Awake() { if (levelManager == null) { DontDestroyOnLoad(gameObject); Debug.Log("Dont destroy"); levelManager = this; } else if (levelManager != this) { Destroy(this.gameObject); Debug.Log("Destroy"); } scoreManager = GameObject.FindObjectOfType <Score> (); scoreFeedback = GameObject.FindObjectOfType <ScoreFeedBack> (); playerCol = GameObject.FindObjectOfType <PlayerCol> (); }
void Awake() { rigidBody = GetComponent <Rigidbody> (); col = transform.GetComponent <PlayerCol> (); }
// Start is called before the first frame update void Start() { theScoreManager = FindObjectOfType <ScoreManager>(); theObjectSpawner = FindObjectOfType <ObjectSpawner>(); playerCol = FindObjectOfType <PlayerCol>(); }