Beispiel #1
0
 void PlayerClimbEnded(object sender, PlayerClimbEventArgs playerClimbEventArgs)
 {
     Debug.Log("Climb Ended");
     if (m_finishedLevel)
     {
         Room1TaskMananger.Instance.ExitToArchery();
     }
 }
 private void PlayerClimbEnded(object o, PlayerClimbEventArgs e)
 {
     OnPlayerClimbEnded.Invoke(o, e);
 }
 private void PlayerClimbStarted(object o, PlayerClimbEventArgs e)
 {
     OnPlayerClimbStarted.Invoke(e);
 }
Beispiel #4
0
 void OnPlayerClimbEnded(object sender, PlayerClimbEventArgs e)
 {
     dragState = State.Inactive;
 }
Beispiel #5
0
 void OnPlayerClimbStarted(object sender, PlayerClimbEventArgs e)
 {
     dragState = State.Locked;
 }