public void StartGame()
 {
     worldSettings.InitializeWorld(PlayerRaceChoice.playerRaceChoice.startingLocation);
     playerCharacterSettings.DebugResetCharacter();
     playerCharacterSettings.SetupCharacter();
     SceneManager.LoadScene(startSceneName);
 }
Beispiel #2
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 public void InitTutorial()
 {
     playerCharacterSettings.DebugResetCharacter();
     playerCharacterSettings.solarRace     = lionRace;
     playerCharacterSettings.ascendantRace = lionRace;
     playerCharacterSettings.lunarRace     = lionRace;
     playerCharacterSettings.SetupCharacter();
     worldSettings.InitializeWorld(lionRace.startingLocation);
 }