Beispiel #1
0
            IEnumerator <float> GetMasterController(NetworkUser networkUser)
            {
                PlayerCharacterMasterController masterController = networkUser.masterController;

                while (masterController == null)
                {
                    masterController = networkUser.masterController;
                    yield return(0);
                }
                characterBody = masterController.master.GetBody();
                while (characterBody == null)
                {
                    characterBody = masterController.master.GetBody();
                    yield return(0);
                }
                if (stageClearCountOld == -1 || stageClearCountOld == 0)
                {
                    float startingTime = Time.time;
                    while (Time.time - startingTime < 2)
                    {
                        yield return(0);
                    }
                }
                inventoryLocal = characterBody.inventory;
            }
        public IEnumerator WatchInventory(PlayerCharacterMasterController pcmc)
        {
            yield return(new WaitUntil(() => { return pcmc.master.inventory != null; }));

            string name = pcmc.GetDisplayName() ?? pcmc.name;

            DebugChat("Configuring Player " + name + " inventory");

            On.RoR2.Language.GetString_string += (orig, self) =>
            {
                if (_languageItemPickupRegex.IsMatch(self))
                {
                    var ii = GetItemFromFriendlyName(self);
                    var ic = GetItemCalculation(ii);

                    DebugChat("Item Index: " + ii.ToString());

                    if (ic != null)
                    {
                        var results        = ic.Evaluate(pcmc.master.inventory.GetItemCount(ii));
                        var newDescription = orig(self) + Environment.NewLine + Environment.NewLine;

                        foreach (var r in results)
                        {
                            newDescription += String.Format("{0} value is {1}{2}", r.Property, StyleText(r.Result.ToString("0.##") + r.Unit, r.TextStyle), Environment.NewLine);
                        }

                        return(newDescription);
                    }
                }

                return(orig(self));
            };
        }
Beispiel #3
0
 /// <summary>
 /// Add functions to be called for given player's action events.
 /// </summary>
 /// <param name="playerCharArg"></param>
 private void AddPlayerEventListening(PlayerCharacterMasterController playerCharArg)
 {
     //playerCharArg.OnCharDataSecondaryChangedAction += RefreshCharacterPortrait;
     //playerCharArg.CharHealth.OnHealthChangedAction += RefreshScreen;
     playerCharArg.CharHealth.OnDamageTaken  += OnDamageTaken;
     playerCharArg.CharHealth.OnHealthHealed += OnHealthHealed;
 }
Beispiel #4
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        public void FixedUpdate()
        {
            if (!this.hasChecked && this.playerCharacterMasterController.body)
            {
                this.hasChecked = true;
                if (this.playerCharacterMasterController.body.baseNameToken != Modules.Enemies.Nemry.characterPrefab.GetComponent <CharacterBody>().baseNameToken)
                {
                    Destroy(this);
                    return;
                }
            }

            if (!this.customInputBank || !this.playerCharacterMasterController.hasEffectiveAuthority)
            {
                return;
            }

            bool swapSkillState = false;

            if (PlayerCharacterMasterController.CanSendBodyInput(playerCharacterMasterController.networkUser, out _, out var inputPlayer, out _))
            {
                swapSkillState = inputPlayer.GetButton(RewiredActions.WeaponSwapSkill);
            }

            this.customInputBank.weaponSwapSkill.PushState(swapSkillState);
        }
        protected internal override GameObject Instantiate(PlayerCharacterMasterController owner)
        {
            buttonBindingInfos.Clear();
            thetaOffsetDegr = 0f;
            foreach (var player in PlayerCharacterMasterController._instancesReadOnly)
            {
                if (!respondables.ContainsKey(player))
                {
                    continue;
                }
                var respdat = respondables[player];
                if (Time.unscaledTime - respdat.birthday > RESPONDABLE_LIFETIME)
                {
                    continue;
                }
                var pingType = PingCatalog.Get(respdat.pingTypeIndex);
                var sprite   = pingType.pingSkins[respdat.pingSkinIndex].sprite;
                buttonBindingInfos.Add(new DirectedPingBindingInfo {
                    iconColor        = Color.white,
                    descriptionToken = $"{player.GetDisplayName()}",
                    sprite           = sprite,
                    targetPCMC       = player,
                    orderedTypes     = new[] { responseMap[responseType] }
                });
            }

            var menuObj = base.Instantiate(owner);

            var pingHelper = menuObj.AddComponent <PingMenuHelper>();

            pingHelper.owner = owner;
            pingHelper.TryUpdatePingInfo();

            return(menuObj);
        }
Beispiel #6
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 public SteamPlayer(PlayerCharacterMasterController player)
 {
     steamID           = player.networkUser.id.steamId;
     isReady           = false;
     networkConnection = player.master.GetComponent <NetworkIdentity>().clientAuthorityOwner;
     playerName        = player.networkUser.userName;
 }
Beispiel #7
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        protected internal override GameObject Instantiate(PlayerCharacterMasterController owner)
        {
            buttonBindingInfos.Clear();
            buttonBindingInfos.Add(returnBinding);
            var buttonCount = Random.Range(1, 24);

            thetaOffsetDegr = -180 / (buttonCount + 1);
            for (int i = 0; i < buttonCount; i++)
            {
                buttonBindingInfos.Add(new BindingInfo {
                    iconColor        = Color.HSVToRGB((float)i / buttonCount, 1f, 1f),
                    descriptionToken = $"Test Button {i+1}",
                    sprite           = Resources.Load <Sprite>("textures/miscicons/texWIPIcon")
                });
            }

            var menuObj = base.Instantiate(owner);

            var pingHelper = menuObj.AddComponent <PingMenuHelper>();

            pingHelper.owner = owner;
            pingHelper.TryUpdatePingInfo();

            return(menuObj);
        }
    /// <summary>
    /// Fully sets up the health bar properties.
    /// </summary>
    private void RefreshHealthBarFull()
    {
        // get player char the UI is associated with
        PlayerCharacterMasterController playerChar = _uiManager.UiPlayerCharacter;

        // if player char found
        if (playerChar != null)
        {
            // get front-facing char data
            CharacterData charData = playerChar.CharDataSecondary;

            // if valid char data retrieved
            if (charData != null)
            {
                // get the front-facing char data's stats
                CharacterStats charStats = charData.characterStats;

                // refresh health bar based on char stats
                RefreshBarDimensions(charStats.healthCurrent, charStats.
                                     GetTrueMaxHealthWithoutFatigueModifier());

                // refreshes the current health fatigue bar's fill
                RefreshFatigueBar(charStats);

                // turn ON the health bar
                SetBarActivation(true);

                // DONT continue code
                return;
            }
        }

        // getting here means that ammo bar should NOT be used, so turn OFF the health bar
        SetBarActivation(false);
    }
Beispiel #9
0
        internal void GiveStartingItems(PlayerCharacterMasterController player)
        {
            RoR2.Chat.AddMessage($"Giving {player.GetDisplayName()} a care package");

            const int whiteItems = 5;
            const int greenItems = 3;
            const int redItems   = 0;

            for (int i = 0; i < whiteItems; i++)
            {
                //And then finally drop it infront of the player.
                CreatePickup(player, GetRandomPickup(1));
            }

            for (int i = 0; i < greenItems; i++)
            {
                //And then finally drop it infront of the player.
                CreatePickup(player, GetRandomPickup(2));
            }

            for (int i = 0; i < redItems; i++)
            {
                //And then finally drop it infront of the player.
                CreatePickup(player, GetRandomPickup(3));
            }
        }
Beispiel #10
0
    private IEnumerator SetPlayerCharacterIfAppropriateInternal(PlayerCharacterMasterController playerCharArg)
    {
        // wait to ensure that player's network component properties are fully setup
        yield return(new WaitForEndOfFrame());

        // get net identity comp from player obj
        NetworkIdentity netIdentity = playerCharArg.GetComponent <NetworkIdentity>();

        // if NO such component found
        if (netIdentity == null)
        {
            // DONT continue code
            yield break;
        }

        // if player is online but NOT associated with the machine running this
        if (GeneralMethods.IsNetworkConnectedButNotLocalClient(netIdentity))
        {
            // DONT continue code
            yield break;
        }

        //set UI player char to given char
        uiPlayerCharacter = playerCharArg;
        // trigger event to denote that the UI player char has been changed
        UiPlayerCharChangedEvent.Trigger(uiPlayerCharacter);
    }
        private void StageFixedUpdatePrefix(Stage instance)
        {
            if (gameover)
            {
                return;
            }

            //Still end even when disabled in case it was turned off mid round.
            if (NetworkServer.active)
            {
                var sAnyPlayer = Traverse.Create(instance).Field("spawnedAnyPlayer").GetValue() as bool?;
                if (sAnyPlayer.HasValue && sAnyPlayer.Value && float.IsInfinity(instance.stageAdvanceTime) && !Run.instance.isGameOverServer)
                {
                    ReadOnlyCollection <PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances;
                    bool flag = false;
                    for (int i = 0; i < instances.Count; i++)
                    {
                        PlayerCharacterMasterController player = instances[i];
                        if (player.isConnected && !botPlayers.Contains(player.networkUser.GetNetworkPlayerName().GetResolvedName()))
                        {
                            flag = true;
                            break;
                        }
                    }
                    if (!flag)
                    {
                        RestoreCharacterPrefabsAndKill();
                        gameover = true;
                    }
                }
            }
        }
        static void Postfix(ref Vector3 __state, ref PlayerCharacterMasterController __instance)
        {
            var body   = __instance.master.GetBodyObject().GetComponent <CharacterBody>();
            var inputs = __instance.master.GetBodyObject().GetComponent <InputBankTest>();

            inputs.moveVector = __state;
        }
Beispiel #13
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        public void Update()
        {
            if (this.hud.targetBodyObject)
            {
                NemryEnergyComponent energyComponent = this.hud.targetBodyObject.GetComponent <NemryEnergyComponent>();
                if (energyComponent)
                {
                    PlayerCharacterMasterController masterController = this.hud.targetMaster ? this.hud.targetMaster.playerCharacterMasterController : null;

                    if (this.energyGauge)
                    {
                        this.energyGauge.gameObject.SetActive(true);

                        float _fillAmount = energyComponent.currentEnergy / energyComponent.maxEnergy;
                        this.energyFill.fillAmount = _fillAmount;
                    }
                }
                else
                {
                    if (this.energyGauge)
                    {
                        this.energyGauge.gameObject.SetActive(false);
                    }
                }
            }
        }
Beispiel #14
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        protected internal override GameObject Instantiate(PlayerCharacterMasterController owner)
        {
            buttonBindingInfos.Clear();
            thetaOffsetDegr = 0f;
            foreach (var player in PlayerCharacterMasterController._instancesReadOnly)
            {
                //if(player == owner) continue;
                var srcTex     = player.master.GetBody().portraitIcon; //networked
                var destSprite = Sprite.Create((Texture2D)srcTex, new Rect(0, 0, srcTex.width, srcTex.height), new Vector2(0.5f, 0.5f));
                buttonBindingInfos.Add(new DirectedPingBindingInfo {
                    iconColor        = Color.white,
                    descriptionToken = $"{player.GetDisplayName()}",
                    sprite           = destSprite,
                    targetPCMC       = player,
                    orderedTypes     = new[] { PlayerPingTypeRecipient, PlayerPingTypeAlly, PlayerPingTypeEnemy, PlayerPingTypePickup, PlayerPingTypeInteractable, PlayerPingTypeNoTarget }
                });
            }

            var menuObj = base.Instantiate(owner);

            var pingHelper = menuObj.AddComponent <PingMenuHelper>();

            pingHelper.owner = owner;
            pingHelper.TryUpdatePingInfo();

            return(menuObj);
        }
Beispiel #15
0
        public void FixedUpdate()
        {
            if (!extraInputBankTest || !playerCharacterMasterController.hasEffectiveAuthority || !extraInputBankTest)
            {
                return;
            }

            var skill1State = false;
            var skill2State = false;
            var skill3State = false;
            var skill4State = false;

            if (PlayerCharacterMasterController.CanSendBodyInput(playerCharacterMasterController.networkUser, out _, out var inputPlayer, out _))
            {
                skill1State = inputPlayer.GetButton(RewiredAction.FirstExtraSkill.ActionId);
                skill2State = inputPlayer.GetButton(RewiredAction.SecondExtraSkill.ActionId);
                skill3State = inputPlayer.GetButton(RewiredAction.ThirdExtraSkill.ActionId);
                skill4State = inputPlayer.GetButton(RewiredAction.FourthExtraSkill.ActionId);
            }

            extraInputBankTest.extraSkill1.PushState(skill1State);
            extraInputBankTest.extraSkill2.PushState(skill2State);
            extraInputBankTest.extraSkill3.PushState(skill3State);
            extraInputBankTest.extraSkill4.PushState(skill4State);
        }
        // Token: 0x060025D8 RID: 9688 RVA: 0x000B1870 File Offset: 0x000AFA70
        private void SetMasterController(PlayerCharacterMasterController newMasterController)
        {
            if (this.currentMasterController == newMasterController)
            {
                return;
            }
            if (this.currentInventory != null)
            {
                this.currentInventory.onInventoryChanged -= this.OnInventoryChanged;
            }
            this.currentMasterController = newMasterController;
            PlayerCharacterMasterController playerCharacterMasterController = this.currentMasterController;
            Inventory inventory;

            if (playerCharacterMasterController == null)
            {
                inventory = null;
            }
            else
            {
                CharacterMaster master = playerCharacterMasterController.master;
                inventory = ((master != null) ? master.inventory : null);
            }
            this.currentInventory = inventory;
            if (this.currentInventory != null)
            {
                this.currentInventory.onInventoryChanged += this.OnInventoryChanged;
            }
        }
        private void applySavedTokens(Object source, System.Timers.ElapsedEventArgs e)
        {
            // This will stay in for now
            Logger.LogInfo("Hello my name timer");
            // Keep waiting for players to load
            if (PlayerCharacterMasterController.instances.Count > PlayerCharacterMasterController.GetPlayersWithBodiesCount())
            {
                return;
            }
            // All players are loaded
            // Stop the timer
            timer.Enabled = false;
            ReadOnlyCollection <PlayerCharacterMasterController> players = PlayerCharacterMasterController.instances;

            for (int i = 0; i < players.Count; i++)
            {
                if (players[i].master.hasBody)
                {
                    CharacterBody body = players[i].master.GetBody();
                    for (int j = 0; j < stackCount[i]; j++)
                    {
                        body.AddBuff(RoR2Content.Buffs.BanditSkull);
                    }
                }
            }
        }
Beispiel #18
0
            public void OnReceived()
            {
                GameObject obj = Util.FindNetworkObject(objID);

                if (obj)
                {
                    var master = obj.GetComponent <CharacterMaster>();
                    if (master)
                    {
                        PlayerCharacterMasterController pcmc = master.GetComponent <PlayerCharacterMasterController>();
                        if (pcmc)
                        {
                            NetworkUser networkUser = pcmc.networkUser;
                            if (networkUser)
                            {
                                LocalUser localUser = networkUser.localUser;
                                if (localUser != null)
                                {
                                    localUser.userProfile.DiscoverPickup(new PickupIndex(pickupIndex));
                                }
                            }
                        }
                    }
                }
            }
        private void GenericPickupController_AttemptGrant(On.RoR2.GenericPickupController.orig_AttemptGrant orig, GenericPickupController self, CharacterBody body)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.GenericPickupController::AttemptGrant(RoR2.CharacterBody)' called on client");
                return;
            }
            if (!ArtifactEnabled)
            {
                return;
            }

            if (!body.masterObject)
            {
                return;
            }

            TeamComponent component = body.GetComponent <TeamComponent>();

            if (component)
            {
                Inventory inventory = body.inventory;
                if (inventory)
                {
                    PlayerCharacterMasterController isPlayer = body.masterObject.GetComponent <PlayerCharacterMasterController>();

                    self.consumed = true;
                    PickupDef            pickupDef = PickupCatalog.GetPickupDef(self.pickupIndex);
                    DropInventoryOnDeath comp      = null;
                    if (!isPlayer && body.teamComponent.teamIndex != TeamIndex.Player)
                    {
                        comp = body.gameObject.GetComponent <DropInventoryOnDeath>();
                        if (!comp)
                        {
                            comp = body.gameObject.AddComponent <DropInventoryOnDeath>();
                        }
                    }
                    if (pickupDef.itemIndex != ItemIndex.None)
                    {
                        self.GrantItem(body, inventory);
                    }
                    if (pickupDef.coinValue != 0U)
                    {
                        self.GrantLunarCoin(body, pickupDef.coinValue);
                    }
                    if (isPlayer)
                    {
                        if (pickupDef.equipmentIndex != EquipmentIndex.None)
                        {
                            self.GrantEquipment(body, inventory);
                        }
                        if (pickupDef.artifactIndex != ArtifactIndex.None)
                        {
                            self.GrantArtifact(body, pickupDef.artifactIndex);
                        }
                    }
                }
            }
        }
Beispiel #20
0
 public IEnumerator OnPlayerAdded(PlayerCharacterMasterController player)
 {
     while (ui == null)
     {
         yield return(null);
     }
     ui.AddBar(player);
 }
 public void AddBar(PlayerCharacterMasterController player)
 {
     if (RecountBar.BarInstances.ContainsKey(player))
     {
         return;
     }
     barsContainer.AddComponent <RecountBar>().player = player;
 }
Beispiel #22
0
        private CharacterMaster GetCharacterMasterByInvetory(Inventory inventory)
        {
            PlayerCharacterMasterController playerCharacterMasterController =
                PlayerCharacterMasterController.instances.FirstOrDefault((PlayerCharacterMasterController p) =>
                                                                         p.master.inventory == inventory
                                                                         );

            return((playerCharacterMasterController != null) ? playerCharacterMasterController.master : null);
        }
        // Token: 0x06002305 RID: 8965 RVA: 0x000A4F14 File Offset: 0x000A3114
        private void LateUpdate()
        {
            string text  = "";
            Color  color = this.baseColor;
            bool   flag  = true;
            bool   flag2 = false;
            bool   flag3 = false;

            if (this.body)
            {
                text  = this.body.GetDisplayName();
                flag  = this.body.healthComponent.alive;
                flag2 = (!this.body.outOfCombat || !this.body.outOfDanger);
                flag3 = (this.body.healthComponent.combinedHealthFraction < HealthBar.criticallyHurtThreshold);
                CharacterMaster master = this.body.master;
                if (master)
                {
                    PlayerCharacterMasterController component = master.GetComponent <PlayerCharacterMasterController>();
                    if (component)
                    {
                        GameObject networkUserObject = component.networkUserObject;
                        if (networkUserObject)
                        {
                            NetworkUser component2 = networkUserObject.GetComponent <NetworkUser>();
                            if (component2)
                            {
                                text = component2.userName;
                            }
                        }
                    }
                    else
                    {
                        text = Language.GetString(this.body.baseNameToken);
                    }
                }
            }
            color = (flag2 ? this.combatColor : this.baseColor);
            this.aliveObject.SetActive(flag);
            this.deadObject.SetActive(!flag);
            if (this.criticallyHurtSpriteRenderer)
            {
                this.criticallyHurtSpriteRenderer.enabled = (flag3 && flag);
                this.criticallyHurtSpriteRenderer.color   = HealthBar.GetCriticallyHurtColor();
            }
            if (this.label)
            {
                this.label.text  = text;
                this.label.color = color;
            }
            SpriteRenderer[] array = this.coloredSprites;
            for (int i = 0; i < array.Length; i++)
            {
                array[i].color = color;
            }
        }
 public void RemoveBar(PlayerCharacterMasterController player)
 {
     RecountBar.BarInstances.Remove(player);
     foreach (RecountBar bar in barsContainer.GetComponents <RecountBar>().Reverse())
     {
         if (bar.player.Equals(player))
         {
             Destroy(bar);
         }
     }
 }
Beispiel #25
0
 private bool isNonSurvivor(PlayerCharacterMasterController enumerator)
 {
     if (enumerator.master.hasBody)
     {
         if (!enumerator.networkUser.GetCurrentBody().name.Split('(')[0].Equals(BodyCatalog.GetBodyPrefab(enumerator.networkUser.NetworkbodyIndexPreference).name))
         {
             return(true);
         }
     }
     return(false);
 }
 public void Start()
 {
     if (PlayerCharacterMasterController.instances[0])
     {
         localPlayer = PlayerCharacterMasterController.instances[0];
     }
     else
     {
         enabled = false;
     }
 }
        protected internal override GameObject Instantiate(PlayerCharacterMasterController owner)
        {
            var menuObj = base.Instantiate(owner);

            var pingHelper = menuObj.AddComponent <PingMenuHelper>();

            pingHelper.owner = owner;
            pingHelper.TryUpdatePingInfo();

            return(menuObj);
        }
Beispiel #28
0
            IEnumerator <float> GetMasterController(NetworkUser networkUser)
            {
                PlayerCharacterMasterController masterController = networkUser.masterController;

                while (masterController == null)
                {
                    masterController = networkUser.masterController;
                    yield return(0);
                }
                GameManager.SetCharacterMaster(networkUser.netId.Value, networkUser.masterController.master);
            }
        private void StageRespawnCharacterPrefix(CharacterMaster characterMaster)
        {
            if (!modDetails.enabled)
            {
                return;
            }
            PlayerCharacterMasterController player = characterMaster.GetComponent <PlayerCharacterMasterController>();
            string name = player.networkUser.GetNetworkPlayerName().GetResolvedName();

            RestoreCharacterPrefab(name);
        }
Beispiel #30
0
 // Token: 0x06001C79 RID: 7289 RVA: 0x00079AA0 File Offset: 0x00077CA0
 private void Awake()
 {
     this.playerCharacterMasterController = base.GetComponent <PlayerCharacterMasterController>();
     this.characterMaster = base.GetComponent <CharacterMaster>();
     PlayerStatsComponent.instancesList.Add(this);
     this.currentStats = StatSheet.New();
     if (NetworkClient.active)
     {
         this.recordedStats          = StatSheet.New();
         this.clientDeltaStatsBuffer = StatSheet.New();
     }
 }