IEnumerator <float> GetMasterController(NetworkUser networkUser) { PlayerCharacterMasterController masterController = networkUser.masterController; while (masterController == null) { masterController = networkUser.masterController; yield return(0); } characterBody = masterController.master.GetBody(); while (characterBody == null) { characterBody = masterController.master.GetBody(); yield return(0); } if (stageClearCountOld == -1 || stageClearCountOld == 0) { float startingTime = Time.time; while (Time.time - startingTime < 2) { yield return(0); } } inventoryLocal = characterBody.inventory; }
public IEnumerator WatchInventory(PlayerCharacterMasterController pcmc) { yield return(new WaitUntil(() => { return pcmc.master.inventory != null; })); string name = pcmc.GetDisplayName() ?? pcmc.name; DebugChat("Configuring Player " + name + " inventory"); On.RoR2.Language.GetString_string += (orig, self) => { if (_languageItemPickupRegex.IsMatch(self)) { var ii = GetItemFromFriendlyName(self); var ic = GetItemCalculation(ii); DebugChat("Item Index: " + ii.ToString()); if (ic != null) { var results = ic.Evaluate(pcmc.master.inventory.GetItemCount(ii)); var newDescription = orig(self) + Environment.NewLine + Environment.NewLine; foreach (var r in results) { newDescription += String.Format("{0} value is {1}{2}", r.Property, StyleText(r.Result.ToString("0.##") + r.Unit, r.TextStyle), Environment.NewLine); } return(newDescription); } } return(orig(self)); }; }
/// <summary> /// Add functions to be called for given player's action events. /// </summary> /// <param name="playerCharArg"></param> private void AddPlayerEventListening(PlayerCharacterMasterController playerCharArg) { //playerCharArg.OnCharDataSecondaryChangedAction += RefreshCharacterPortrait; //playerCharArg.CharHealth.OnHealthChangedAction += RefreshScreen; playerCharArg.CharHealth.OnDamageTaken += OnDamageTaken; playerCharArg.CharHealth.OnHealthHealed += OnHealthHealed; }
public void FixedUpdate() { if (!this.hasChecked && this.playerCharacterMasterController.body) { this.hasChecked = true; if (this.playerCharacterMasterController.body.baseNameToken != Modules.Enemies.Nemry.characterPrefab.GetComponent <CharacterBody>().baseNameToken) { Destroy(this); return; } } if (!this.customInputBank || !this.playerCharacterMasterController.hasEffectiveAuthority) { return; } bool swapSkillState = false; if (PlayerCharacterMasterController.CanSendBodyInput(playerCharacterMasterController.networkUser, out _, out var inputPlayer, out _)) { swapSkillState = inputPlayer.GetButton(RewiredActions.WeaponSwapSkill); } this.customInputBank.weaponSwapSkill.PushState(swapSkillState); }
protected internal override GameObject Instantiate(PlayerCharacterMasterController owner) { buttonBindingInfos.Clear(); thetaOffsetDegr = 0f; foreach (var player in PlayerCharacterMasterController._instancesReadOnly) { if (!respondables.ContainsKey(player)) { continue; } var respdat = respondables[player]; if (Time.unscaledTime - respdat.birthday > RESPONDABLE_LIFETIME) { continue; } var pingType = PingCatalog.Get(respdat.pingTypeIndex); var sprite = pingType.pingSkins[respdat.pingSkinIndex].sprite; buttonBindingInfos.Add(new DirectedPingBindingInfo { iconColor = Color.white, descriptionToken = $"{player.GetDisplayName()}", sprite = sprite, targetPCMC = player, orderedTypes = new[] { responseMap[responseType] } }); } var menuObj = base.Instantiate(owner); var pingHelper = menuObj.AddComponent <PingMenuHelper>(); pingHelper.owner = owner; pingHelper.TryUpdatePingInfo(); return(menuObj); }
public SteamPlayer(PlayerCharacterMasterController player) { steamID = player.networkUser.id.steamId; isReady = false; networkConnection = player.master.GetComponent <NetworkIdentity>().clientAuthorityOwner; playerName = player.networkUser.userName; }
protected internal override GameObject Instantiate(PlayerCharacterMasterController owner) { buttonBindingInfos.Clear(); buttonBindingInfos.Add(returnBinding); var buttonCount = Random.Range(1, 24); thetaOffsetDegr = -180 / (buttonCount + 1); for (int i = 0; i < buttonCount; i++) { buttonBindingInfos.Add(new BindingInfo { iconColor = Color.HSVToRGB((float)i / buttonCount, 1f, 1f), descriptionToken = $"Test Button {i+1}", sprite = Resources.Load <Sprite>("textures/miscicons/texWIPIcon") }); } var menuObj = base.Instantiate(owner); var pingHelper = menuObj.AddComponent <PingMenuHelper>(); pingHelper.owner = owner; pingHelper.TryUpdatePingInfo(); return(menuObj); }
/// <summary> /// Fully sets up the health bar properties. /// </summary> private void RefreshHealthBarFull() { // get player char the UI is associated with PlayerCharacterMasterController playerChar = _uiManager.UiPlayerCharacter; // if player char found if (playerChar != null) { // get front-facing char data CharacterData charData = playerChar.CharDataSecondary; // if valid char data retrieved if (charData != null) { // get the front-facing char data's stats CharacterStats charStats = charData.characterStats; // refresh health bar based on char stats RefreshBarDimensions(charStats.healthCurrent, charStats. GetTrueMaxHealthWithoutFatigueModifier()); // refreshes the current health fatigue bar's fill RefreshFatigueBar(charStats); // turn ON the health bar SetBarActivation(true); // DONT continue code return; } } // getting here means that ammo bar should NOT be used, so turn OFF the health bar SetBarActivation(false); }
internal void GiveStartingItems(PlayerCharacterMasterController player) { RoR2.Chat.AddMessage($"Giving {player.GetDisplayName()} a care package"); const int whiteItems = 5; const int greenItems = 3; const int redItems = 0; for (int i = 0; i < whiteItems; i++) { //And then finally drop it infront of the player. CreatePickup(player, GetRandomPickup(1)); } for (int i = 0; i < greenItems; i++) { //And then finally drop it infront of the player. CreatePickup(player, GetRandomPickup(2)); } for (int i = 0; i < redItems; i++) { //And then finally drop it infront of the player. CreatePickup(player, GetRandomPickup(3)); } }
private IEnumerator SetPlayerCharacterIfAppropriateInternal(PlayerCharacterMasterController playerCharArg) { // wait to ensure that player's network component properties are fully setup yield return(new WaitForEndOfFrame()); // get net identity comp from player obj NetworkIdentity netIdentity = playerCharArg.GetComponent <NetworkIdentity>(); // if NO such component found if (netIdentity == null) { // DONT continue code yield break; } // if player is online but NOT associated with the machine running this if (GeneralMethods.IsNetworkConnectedButNotLocalClient(netIdentity)) { // DONT continue code yield break; } //set UI player char to given char uiPlayerCharacter = playerCharArg; // trigger event to denote that the UI player char has been changed UiPlayerCharChangedEvent.Trigger(uiPlayerCharacter); }
private void StageFixedUpdatePrefix(Stage instance) { if (gameover) { return; } //Still end even when disabled in case it was turned off mid round. if (NetworkServer.active) { var sAnyPlayer = Traverse.Create(instance).Field("spawnedAnyPlayer").GetValue() as bool?; if (sAnyPlayer.HasValue && sAnyPlayer.Value && float.IsInfinity(instance.stageAdvanceTime) && !Run.instance.isGameOverServer) { ReadOnlyCollection <PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances; bool flag = false; for (int i = 0; i < instances.Count; i++) { PlayerCharacterMasterController player = instances[i]; if (player.isConnected && !botPlayers.Contains(player.networkUser.GetNetworkPlayerName().GetResolvedName())) { flag = true; break; } } if (!flag) { RestoreCharacterPrefabsAndKill(); gameover = true; } } } }
static void Postfix(ref Vector3 __state, ref PlayerCharacterMasterController __instance) { var body = __instance.master.GetBodyObject().GetComponent <CharacterBody>(); var inputs = __instance.master.GetBodyObject().GetComponent <InputBankTest>(); inputs.moveVector = __state; }
public void Update() { if (this.hud.targetBodyObject) { NemryEnergyComponent energyComponent = this.hud.targetBodyObject.GetComponent <NemryEnergyComponent>(); if (energyComponent) { PlayerCharacterMasterController masterController = this.hud.targetMaster ? this.hud.targetMaster.playerCharacterMasterController : null; if (this.energyGauge) { this.energyGauge.gameObject.SetActive(true); float _fillAmount = energyComponent.currentEnergy / energyComponent.maxEnergy; this.energyFill.fillAmount = _fillAmount; } } else { if (this.energyGauge) { this.energyGauge.gameObject.SetActive(false); } } } }
protected internal override GameObject Instantiate(PlayerCharacterMasterController owner) { buttonBindingInfos.Clear(); thetaOffsetDegr = 0f; foreach (var player in PlayerCharacterMasterController._instancesReadOnly) { //if(player == owner) continue; var srcTex = player.master.GetBody().portraitIcon; //networked var destSprite = Sprite.Create((Texture2D)srcTex, new Rect(0, 0, srcTex.width, srcTex.height), new Vector2(0.5f, 0.5f)); buttonBindingInfos.Add(new DirectedPingBindingInfo { iconColor = Color.white, descriptionToken = $"{player.GetDisplayName()}", sprite = destSprite, targetPCMC = player, orderedTypes = new[] { PlayerPingTypeRecipient, PlayerPingTypeAlly, PlayerPingTypeEnemy, PlayerPingTypePickup, PlayerPingTypeInteractable, PlayerPingTypeNoTarget } }); } var menuObj = base.Instantiate(owner); var pingHelper = menuObj.AddComponent <PingMenuHelper>(); pingHelper.owner = owner; pingHelper.TryUpdatePingInfo(); return(menuObj); }
public void FixedUpdate() { if (!extraInputBankTest || !playerCharacterMasterController.hasEffectiveAuthority || !extraInputBankTest) { return; } var skill1State = false; var skill2State = false; var skill3State = false; var skill4State = false; if (PlayerCharacterMasterController.CanSendBodyInput(playerCharacterMasterController.networkUser, out _, out var inputPlayer, out _)) { skill1State = inputPlayer.GetButton(RewiredAction.FirstExtraSkill.ActionId); skill2State = inputPlayer.GetButton(RewiredAction.SecondExtraSkill.ActionId); skill3State = inputPlayer.GetButton(RewiredAction.ThirdExtraSkill.ActionId); skill4State = inputPlayer.GetButton(RewiredAction.FourthExtraSkill.ActionId); } extraInputBankTest.extraSkill1.PushState(skill1State); extraInputBankTest.extraSkill2.PushState(skill2State); extraInputBankTest.extraSkill3.PushState(skill3State); extraInputBankTest.extraSkill4.PushState(skill4State); }
// Token: 0x060025D8 RID: 9688 RVA: 0x000B1870 File Offset: 0x000AFA70 private void SetMasterController(PlayerCharacterMasterController newMasterController) { if (this.currentMasterController == newMasterController) { return; } if (this.currentInventory != null) { this.currentInventory.onInventoryChanged -= this.OnInventoryChanged; } this.currentMasterController = newMasterController; PlayerCharacterMasterController playerCharacterMasterController = this.currentMasterController; Inventory inventory; if (playerCharacterMasterController == null) { inventory = null; } else { CharacterMaster master = playerCharacterMasterController.master; inventory = ((master != null) ? master.inventory : null); } this.currentInventory = inventory; if (this.currentInventory != null) { this.currentInventory.onInventoryChanged += this.OnInventoryChanged; } }
private void applySavedTokens(Object source, System.Timers.ElapsedEventArgs e) { // This will stay in for now Logger.LogInfo("Hello my name timer"); // Keep waiting for players to load if (PlayerCharacterMasterController.instances.Count > PlayerCharacterMasterController.GetPlayersWithBodiesCount()) { return; } // All players are loaded // Stop the timer timer.Enabled = false; ReadOnlyCollection <PlayerCharacterMasterController> players = PlayerCharacterMasterController.instances; for (int i = 0; i < players.Count; i++) { if (players[i].master.hasBody) { CharacterBody body = players[i].master.GetBody(); for (int j = 0; j < stackCount[i]; j++) { body.AddBuff(RoR2Content.Buffs.BanditSkull); } } } }
public void OnReceived() { GameObject obj = Util.FindNetworkObject(objID); if (obj) { var master = obj.GetComponent <CharacterMaster>(); if (master) { PlayerCharacterMasterController pcmc = master.GetComponent <PlayerCharacterMasterController>(); if (pcmc) { NetworkUser networkUser = pcmc.networkUser; if (networkUser) { LocalUser localUser = networkUser.localUser; if (localUser != null) { localUser.userProfile.DiscoverPickup(new PickupIndex(pickupIndex)); } } } } } }
private void GenericPickupController_AttemptGrant(On.RoR2.GenericPickupController.orig_AttemptGrant orig, GenericPickupController self, CharacterBody body) { if (!NetworkServer.active) { Debug.LogWarning("[Server] function 'System.Void RoR2.GenericPickupController::AttemptGrant(RoR2.CharacterBody)' called on client"); return; } if (!ArtifactEnabled) { return; } if (!body.masterObject) { return; } TeamComponent component = body.GetComponent <TeamComponent>(); if (component) { Inventory inventory = body.inventory; if (inventory) { PlayerCharacterMasterController isPlayer = body.masterObject.GetComponent <PlayerCharacterMasterController>(); self.consumed = true; PickupDef pickupDef = PickupCatalog.GetPickupDef(self.pickupIndex); DropInventoryOnDeath comp = null; if (!isPlayer && body.teamComponent.teamIndex != TeamIndex.Player) { comp = body.gameObject.GetComponent <DropInventoryOnDeath>(); if (!comp) { comp = body.gameObject.AddComponent <DropInventoryOnDeath>(); } } if (pickupDef.itemIndex != ItemIndex.None) { self.GrantItem(body, inventory); } if (pickupDef.coinValue != 0U) { self.GrantLunarCoin(body, pickupDef.coinValue); } if (isPlayer) { if (pickupDef.equipmentIndex != EquipmentIndex.None) { self.GrantEquipment(body, inventory); } if (pickupDef.artifactIndex != ArtifactIndex.None) { self.GrantArtifact(body, pickupDef.artifactIndex); } } } } }
public IEnumerator OnPlayerAdded(PlayerCharacterMasterController player) { while (ui == null) { yield return(null); } ui.AddBar(player); }
public void AddBar(PlayerCharacterMasterController player) { if (RecountBar.BarInstances.ContainsKey(player)) { return; } barsContainer.AddComponent <RecountBar>().player = player; }
private CharacterMaster GetCharacterMasterByInvetory(Inventory inventory) { PlayerCharacterMasterController playerCharacterMasterController = PlayerCharacterMasterController.instances.FirstOrDefault((PlayerCharacterMasterController p) => p.master.inventory == inventory ); return((playerCharacterMasterController != null) ? playerCharacterMasterController.master : null); }
// Token: 0x06002305 RID: 8965 RVA: 0x000A4F14 File Offset: 0x000A3114 private void LateUpdate() { string text = ""; Color color = this.baseColor; bool flag = true; bool flag2 = false; bool flag3 = false; if (this.body) { text = this.body.GetDisplayName(); flag = this.body.healthComponent.alive; flag2 = (!this.body.outOfCombat || !this.body.outOfDanger); flag3 = (this.body.healthComponent.combinedHealthFraction < HealthBar.criticallyHurtThreshold); CharacterMaster master = this.body.master; if (master) { PlayerCharacterMasterController component = master.GetComponent <PlayerCharacterMasterController>(); if (component) { GameObject networkUserObject = component.networkUserObject; if (networkUserObject) { NetworkUser component2 = networkUserObject.GetComponent <NetworkUser>(); if (component2) { text = component2.userName; } } } else { text = Language.GetString(this.body.baseNameToken); } } } color = (flag2 ? this.combatColor : this.baseColor); this.aliveObject.SetActive(flag); this.deadObject.SetActive(!flag); if (this.criticallyHurtSpriteRenderer) { this.criticallyHurtSpriteRenderer.enabled = (flag3 && flag); this.criticallyHurtSpriteRenderer.color = HealthBar.GetCriticallyHurtColor(); } if (this.label) { this.label.text = text; this.label.color = color; } SpriteRenderer[] array = this.coloredSprites; for (int i = 0; i < array.Length; i++) { array[i].color = color; } }
public void RemoveBar(PlayerCharacterMasterController player) { RecountBar.BarInstances.Remove(player); foreach (RecountBar bar in barsContainer.GetComponents <RecountBar>().Reverse()) { if (bar.player.Equals(player)) { Destroy(bar); } } }
private bool isNonSurvivor(PlayerCharacterMasterController enumerator) { if (enumerator.master.hasBody) { if (!enumerator.networkUser.GetCurrentBody().name.Split('(')[0].Equals(BodyCatalog.GetBodyPrefab(enumerator.networkUser.NetworkbodyIndexPreference).name)) { return(true); } } return(false); }
public void Start() { if (PlayerCharacterMasterController.instances[0]) { localPlayer = PlayerCharacterMasterController.instances[0]; } else { enabled = false; } }
protected internal override GameObject Instantiate(PlayerCharacterMasterController owner) { var menuObj = base.Instantiate(owner); var pingHelper = menuObj.AddComponent <PingMenuHelper>(); pingHelper.owner = owner; pingHelper.TryUpdatePingInfo(); return(menuObj); }
IEnumerator <float> GetMasterController(NetworkUser networkUser) { PlayerCharacterMasterController masterController = networkUser.masterController; while (masterController == null) { masterController = networkUser.masterController; yield return(0); } GameManager.SetCharacterMaster(networkUser.netId.Value, networkUser.masterController.master); }
private void StageRespawnCharacterPrefix(CharacterMaster characterMaster) { if (!modDetails.enabled) { return; } PlayerCharacterMasterController player = characterMaster.GetComponent <PlayerCharacterMasterController>(); string name = player.networkUser.GetNetworkPlayerName().GetResolvedName(); RestoreCharacterPrefab(name); }
// Token: 0x06001C79 RID: 7289 RVA: 0x00079AA0 File Offset: 0x00077CA0 private void Awake() { this.playerCharacterMasterController = base.GetComponent <PlayerCharacterMasterController>(); this.characterMaster = base.GetComponent <CharacterMaster>(); PlayerStatsComponent.instancesList.Add(this); this.currentStats = StatSheet.New(); if (NetworkClient.active) { this.recordedStats = StatSheet.New(); this.clientDeltaStatsBuffer = StatSheet.New(); } }