public void CheckForAbilityInput()
    {
        if (Input.GetKeyDown(KeyCode.Mouse0))
        {
            m_pCast.CastAbility(0);
        }

        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            m_pCast.CastAbility(1);
        }

        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            m_pCast.CastAbility(2);
        }

        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            m_pCast.CastAbility(3);
        }

        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            m_pCast.CastAbility(4);
        }
    }