public void PickupActionPoints(int apPickedUp) { PlayerCanvasUpdater myCanvasUpdater = myCanvas.GetComponent <PlayerCanvasUpdater>(); myCanvasUpdater.hitAlertText.text = "Gained " + apPickedUp + " Action Points!"; StartCoroutine(myCanvasUpdater.ClearText(2f, myCanvasUpdater.hitAlertText)); }
public void PickupHealth(int healthPickedUp) { PlayerCanvasUpdater canvasUpdater = myCanvas.GetComponent <PlayerCanvasUpdater>(); canvasUpdater.hitAlertText.text = "Restored " + healthPickedUp + " health"; StartCoroutine(canvasUpdater.ClearText(2f, canvasUpdater.hitAlertText)); }
// Use this for initialization void Start() { myCanvasUpdater = GetComponentInChildren <PlayerCanvasUpdater>(); grenadeAmmoCount = 0; laserAmmoCount = 0; trapAmmoCount = 0; }
// Use this for initialization void Start() { selectKnifeKey = KeyCode.Alpha1; selectLaserKey = KeyCode.Alpha2; selectGrenadeKey = KeyCode.Alpha3; selectTrapKey = KeyCode.Alpha4; fpc = GetComponentInParent <FirstPersonController>(); weaponAndAmmoManager = GetComponentInParent <WeaponAndAmmoManager>(); trapControl = GetComponent <TrapControl>(); laserControl = GetComponent <LaserControl>(); grenadeControl = GetComponent <GrenadeControl>(); knifeControl = GetComponent <KnifeControl>(); cameragunControl = GetComponent <CameragunControl>(); playerCanvasUpdater = GetComponentInParent <PlayerCanvasUpdater>(); // trapControl.enabled = false; // laserControl.enabled = false; // grenadeControl.enabled = false; // knifeControl.enabled = false; }
void Start() { pickups.AddRange(FindObjectsOfType <Pickup>()); // otherPlayer = GetComponent<StealthPlayerSwitcher>().otherPlayer; maxActionPoints = myActionPoints; playerIdentifier = GetComponent <PlayerIdentifier>(); myCanvasUpdater = myCanvas.GetComponent <PlayerCanvasUpdater>(); firstPersonController = GetComponent <FirstPersonController>(); playerFrozenState = PlayerFrozenState.Frozen; rb = GetComponent <Rigidbody>(); playerSwitcher = GetComponent <StealthPlayerSwitcher>(); if (playerIdentifier.myPlayerNum == 0) { UnFreezeMe(); // Debug.Log("I'm unfrozen! I am player " + playerIdentifier.myPlayerNum); } if (playerIdentifier.myPlayerNum == 1) { FreezeMe(); // Debug.Log("I'm frozen! I am player " + playerIdentifier.myPlayerNum); } }