public void TakeDamage(int damage)
 {
     if (invinsibilityTimer == 0f && myPlayerAnimationmanager.CheckNotVictoryPosing())//Only take damage if timer is off
     {
         currentLife = Mathf.Clamp(0, currentLife - damage, maxLife);
         UpdateUI();
         if (!IsPlayerAlive())
         {
             StartCoroutine(KillPlayer());
         }
         else
         {
             //Trigger damage animation
             myPlayerCanvasAnimationmanager.PlayAnimation(PlayerCanvasAnimation.DamageTaken, "-" + damage.ToString());
             myPlayerAnimationmanager.PlayNonInterruptAnimation(PlayerAnimationState.hurt, PlayerAnimationState.idle);
             StartCoroutine(InvinsibilityTimer());
             //Perhaps stop or knock back player or something
         }
     }
 }
 public void GivePlayerArtifact(Artifact artifact)
 {
     myPlayerCanvasAnimationmanager.PlayAnimation(PlayerCanvasAnimation.ItemFound, artifact.GetName());
     myPlayerAnimationmanager.PlayNonInterruptAnimation(PlayerAnimationState.victory, PlayerAnimationState.idle);
     StartCoroutine(ArtifactAnimation(artifact));
 }