public static bool playerBulletToEnemy(PlayerBullet playerBullet, Enemy enemy) { return playerBullet.getCollisionRectangle().Intersects(enemy.getCollisionRectangle()); }
public static bool playerBulletToEnemy(PlayerBullet playerBullet, Enemy enemy) { return playerBullet.getCollisionRectangle().Intersects(enemy.getCollisionRectangle()); }