// Use this for initialization
    void Start()
    {
        m_animator   = GetComponent <Animator>();
        m_startScale = transform.localScale;

        m_startPos = m_moveObject.position;

        m_broom    = GetComponentInChildren <PlayerBroom>();
        m_broomCol = m_broom.GetComponent <Collider>();

        asource = GetComponent <AudioSource>();

        Cursor.visible = false;

        var main = psKillcount.main;

        psKillcountStartColor = main.startColor.color;

        rends          = GetComponentsInChildren <Renderer>();
        rendStartColor = rends[0].material.GetColor("_Color");

        //Time.timeScale = 0.2f;
        if (m_ccedParticle)
        {
            JEffectPool.CreatePool(m_ccedParticle, 5);
        }

        StartCoroutine(InitGame());
        StartCoroutine(KillCountChecker());
    }
Beispiel #2
0
    public static UIController.Food playerOwnedFood; //플레이어가 현재 들고 있는 음식은 ?

    // Use this for initialization
    void Start()
    {
        _transform = this.gameObject.GetComponent <Transform>();
        nvAgent    = this.gameObject.GetComponent <NavMeshAgent>();
        animator   = this.gameObject.GetComponent <Animator>();
        cam        = GameObject.Find("Main Camera").GetComponent <Camera>();

        targetPos = this.gameObject.transform.position;

        distanceLeft    = 0.0f;
        playerOwnedFood = UIController.Food.Nothing; //플레이어가 보유한 음식 비우기.
        trashgenerator  = GameObject.Find("TrashGenerator").GetComponent <TrashGenerator>();
        playerbroom     = GameObject.Find("BroomSample").GetComponent <PlayerBroom>();
    }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     MySlider    = this.gameObject.GetComponent <Slider>();
     playerbroom = GameObject.Find("BroomSample").GetComponent <PlayerBroom>();
 }