public void ResetPlayerPos() { IsDonotTurnRight = false; IsDonotTurnLeft = false; PlayerTran.position = mBakeTimePointPos; PlayerTran.forward = mBakeTimePointRot; PlayerAutoFire.PlayerThrottleForce = mThrottleForce; PlayerAutoFire.PlayerCurrentEnginePower = currentEnginePower; AutoFireScript.ResetPlayerCameraPos(); }