public void ResetPlayerPos()
 {
     IsDonotTurnRight    = false;
     IsDonotTurnLeft     = false;
     PlayerTran.position = mBakeTimePointPos;
     PlayerTran.forward  = mBakeTimePointRot;
     PlayerAutoFire.PlayerThrottleForce      = mThrottleForce;
     PlayerAutoFire.PlayerCurrentEnginePower = currentEnginePower;
     AutoFireScript.ResetPlayerCameraPos();
 }