private PlayerIdentityToken DecodePlayerIdentityToken(string pit) { var decodedPit = getFromCache(pit); if (decodedPit != null) { return(decodedPit); } try { var resp = _authClient.DecodePlayerIdentityToken(new DecodePlayerIdentityTokenRequest { PlayerIdentityToken = pit }); if (resp.PlayerIdentityToken.ExpiryTime.ToDateTime() <= DateTime.Now) { throw new Exception("PIT has expired"); } cacheResult(pit, resp.PlayerIdentityToken); return(resp.PlayerIdentityToken); } catch (Exception exception) { throw new RpcException(new Status(StatusCode.PermissionDenied, "Failed to decode Player Identity Token: " + exception.Message)); } }
protected override void Run() { Console.WriteLine("Creating a PlayerIdentityToken"); var playerIdentityTokenResponse = _playerAuthServiceClient.CreatePlayerIdentityToken( new CreatePlayerIdentityTokenRequest { Provider = "provider", PlayerIdentifier = "player_identifier", ProjectName = ProjectName }); Console.WriteLine("Verifying PlayerIdentityToken"); var decodePlayerIdentityTokenResponse = _playerAuthServiceClient.DecodePlayerIdentityToken( new DecodePlayerIdentityTokenRequest { PlayerIdentityToken = playerIdentityTokenResponse.PlayerIdentityToken }); var playerIdentityToken = decodePlayerIdentityTokenResponse.PlayerIdentityToken; if (playerIdentityToken.Provider != "provider") { throw new Exception("Provider not recognised."); } if (playerIdentityToken.ProjectName != ProjectName) { throw new Exception("Project not recognised."); } if (DateTime.Now.CompareTo(playerIdentityToken.ExpiryTime.ToDateTime()) > 0) { throw new Exception("PlayerIdentityToken expired."); } Console.WriteLine("Choosing a deployment"); var listDeploymentsRequest = new ListDeploymentsRequest { ProjectName = ProjectName, Filters = { new Filter { TagsPropertyFilter = new TagsPropertyFilter { Tag = "player_auth_tag", Operator = TagsPropertyFilter.Types.Operator.Equal, }, } } }; var suitableDeployment = _deploymentServiceClient.ListDeployments(listDeploymentsRequest).First(); Console.WriteLine("Creating a LoginToken for the selected deployment"); var createLoginTokenResponse = _playerAuthServiceClient.CreateLoginToken( new CreateLoginTokenRequest { PlayerIdentityToken = playerIdentityTokenResponse.PlayerIdentityToken, DeploymentId = suitableDeployment.Id.ToString(), LifetimeDuration = Duration.FromTimeSpan(new TimeSpan(0, 0, 30, 0)), WorkerType = ScenarioWorkerType }); Console.WriteLine("Connecting to the deployment using the LoginToken and PlayerIdentityToken"); var locatorParameters = new LocatorParameters { PlayerIdentity = new PlayerIdentityCredentials { PlayerIdentityToken = playerIdentityTokenResponse.PlayerIdentityToken, LoginToken = createLoginTokenResponse.LoginToken } }; var locator = new Locator(LocatorServerAddress, LocatorServerPort, locatorParameters); using (var connectionFuture = locator.ConnectAsync(new ConnectionParameters { WorkerType = ScenarioWorkerType, Network = { ConnectionType = NetworkConnectionType.Tcp, UseExternalIp = true } })) { var connFuture = connectionFuture.Get(Convert.ToUInt32(Defaults.ConnectionTimeoutMillis)); if (!connFuture.HasValue || !connFuture.Value.IsConnected) { throw new Exception("No connection or connection not established"); } Console.WriteLine($"Assigned worker ID: {connFuture.Value.GetWorkerId()}"); } }